Homebrew Salamar Species Details

About: Often seen as aloof or uninterested to others, Salamar are incredibly clever lizard-like humanoids who excel in alchemy and biology. Though these skills have their uses in day-to-day life, the Salamar employ them to connect to their mystic origins and uncover the secrets of their past.

Salamar appear as diminutive lizard-folk, akin to bipedal geckos. They have smooth, rubbery skin, long tails, and large, round black eyes. Their bodies can have a broad range of natural color patterns and striping - some of these being distinctive of different tribes or family groups. They tend to move slowly and deliberately. Their facial expressions are often unreadable - causing many to believe that the curious race is aloof and disconnected from the day-to-day realities of Lawbrand.

Masculine Names: Sess, Shri, Salass, Theel, Thress, Saffoth, Jexx
Feminine Names: Saress, Jaxxa, Axxra, Salamn, Jaya, Sissra
Family Names: Liss, Nass, Zarda, Leth, Sazzi, Talla

Ability Score Increase: Your Intelligence increases by 1, and your Wisdom increases by 1.

Age: Salamar reach adulthood by age 25 and live on average for 150 years.

Size: Salamar average about 4 ft. tall and typically weight 90 lbs or less. Your size is Small.

Speed: Your base walking speed is 30 ft.

Sticky Feet: Your climb speed is 30 ft.

Slow Metabolism: The effects of potions, poisons, and alcohol last twice as long on you.

Salamar Traits

Salamar are granted various different abilities due to their slipperiness and lizard like nature.

Languages

You can speak Common and Salamari.

Adaptive Molting

Your skin markings convey a benefit to you based on the color of their banding. Once per long rest, you may change the color of your markings as soon as the long rest is finished. The color of the markings bestow the following bonuses:

  • Yellow Scales: +1 Charisma
  • Green Scales: +1 Dexterity
  • Blue Scales: +1 Constitution

Natural Camouflage

Your markings can also adapt to look exactly like rock, dirt, sand, or bark while staying motionless. As a bonus action, you can adapt your markings to blend against such materials, and you gain proficiency to Stealth while staying still among that material.

Studious Nature

Once per long rest, you can gain advantage on an Intelligence check for either Nature or Arcana.

Curious Concoctions

Once per long rest, you can brew a potion using whatever components are at hand. These potions have a mud-like appearance and texture. They are worthless in value and are only potent for 24 hours, after which the potions no longer grant their effects. Their unique properties and ingredients allow them to only convey their bonuses to Salamar. Roll a D10 for which potion is made.

  1. Potion of Healing
  2. Potion of Growth
  3. Oil of Slipperiness
  4. Potion of Superior Healing
  5. Potion of Poison
  6. Potion of Supreme Healing
  7. Potion of Mind Reading
  8. Potion of Heroism
  9. Potion of Giant Strength (Hill Giant)
  10. Potion of Speed

Ability Score Increase

Your Intelligence increases by 1, and your Wisdom increases by 1.

Comments

Posts Quoted:
Reply
Clear All Quotes