Homebrew Eliotrope/Eliatrope Species Details

Physical Description
Eliotropes are humanoids that have glowing cyan eyes and luminescent hair that resembles the structure of trees. They are meant to resemble and mirror the image of their creator, the god-king. They are very pale, almost marble-color in skin tone. They often have facial paints around their eyes and lips that are also shades of blue. They are well-known to always be wearing odd hats, which they are never seen without and never take off


History
They appeared during a freak accident when a huge battle between mages, alchemists, and demons caused a wormhole in time and space, warping it. From this event, similar to a big bang for their race, everything for the eliotropes was created. The eliotropes came to be, made in the image of their god-king. This mysterious entity is the centerpiece of worship for the eliotrope, who believe themselves fragments of a hero who transcended to godhood.

Eliotropes are considered an alien presence due to their weird birth. Thus, the world around them does not fully acknowledge them. Over time, they built their homes around their temples erected to their maker, trying to make their own place in the world. Where they may have come from exactly is not quite a question they seek to answer fervently. Through their existence as these mysterious figures of forgotten legend, eliotropes gained amazing insight into the power of life forces. This, coupled with their abilities to manipulate space to move at light speeds, proves crucial to their survival as a race.

Society
Eliotropes rally under their symbol, the portal. They are a pseudo-theocratic society, with many temples built to honor their creator and progenitor of lineage. In their low-population density societies, they live in relative isolation, practicing their art of portal-making and worship. This art has occasionally put many an eliotrope in danger. Though isolated, they are not immediately hostile and strive to live as their god, who is rumored to be compassionate.

Dressed in their strange hats, that they never take off, the eliotropes are a race weighed down by a certain sadness, possibly caused by the murkiness behind their origins and their rejection by their current home world. They are sometimes referred to as being dark and shadowy, yet they seem to exude an internal light. Life force flows through their whole being, and they are proficient in its manipulation. They're said to be very ingenious, and they have exceptional artists and craftsmen in their numbers

Eliotrope Names
Eliotropes tend to have their own language, but have allowed humans to simplify their names so it's more pronounceable.

Male: Tovel, Grekard, Quilby, Yugo, Oropo

Female: Asuna, Krippa, Kroto, Zelna

Eliotrope Traits
Portal makers hunted for their abilities.

Ability Score Increase. Your Intelligence score increases by 2, and your Constitution score increases by 1.

Age. Eliotropes age like humans, just slower to mature. They live at least 200 years before showing signs of age beyond 25. They can live to be 500 years old.

Alignment. Eliotropes value freedom above all else. Thus, they tend to be chaotic.

Size. Eliotropes vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.

Speed. Your base walking speed is 30 feet.


Suspicious. Due to having been involved in a transmigrational freak accident, eliotropes have been getting adept at telling if one means them harm. You are proficient in the Insight skill.


Portal Masters. Eliotropes can move at the speed of light, disappearing from one place and appearing in another in a flash. As a bonus action or reaction , you can magically teleport up to 30 feet to an unoccupied space you can see. You may also use the portals to zaap around in battle.
Innately Magical. Eliotropes are highly knowledgeable in the magic arts. You know one cantrip of your choice from the druid spell list. Your spellcasting ability is Intelligence.


Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. While in darkness or at night, your eyes glow a neon cyan.


Languages. You can speak, read and write Common and Celestial. (If your DM allows it, you can speak Eliotropic with other eliotropes)

Random Height and Weight
Base
Height Height
Modifier* Base
Weight Weight
Modifier**
5′ 0″ +4d6 in. 100 lb. × (2d10) lb.
*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Note: Eliatropes are the original version of eliotropes, children of the goddess Eliatrope, embodiment of all wakfu in the world.  

Eliotrope/Eliatrope Traits

Zaap, Half Transformation.

Half Transformation

Sky Touched can turn parts of their body into that of a dragon, giving them extra strength with blue energy wings appearing on their head allowing flight. However, they choose which limbs are turned and which stay human-like. They gain +6 to all attacks, and an extra +5 to all wind, lightning, water, earth, cosmic, astral, and light-related attacks and actions, going off the name of said attack and action as well as description. 

Zaap

The Sky-Touched are able to create portals out of their will and anything can go through them, allowing for travel as far as they can see(90ft in all directions), without needing to go into half transformation and fly. This can be used in combat by rolling a stealth check and if 10 or above, the attack will work, if 10 or below, the opponent(s) targeted will be able to dodge, counterattack, or even reflect back said attack towards the Sky-Touched player. If the Sky Touched wants to, they may use 3 ultimate moves.

HyperZaap: A gigantic portal is created, allowing for mass evacuation, though it is incredibly taxing, and every 5 minutes the portal stays open, the Sky-Touched takes 3 damage to their character, until they pass out. every 3 health lost, -8 points will be deducted from all damage rolls by the Sky-Touched. Every level gained by the Sky-Touched will allow one less deduction taken until the Sky-Touched attack rolls are only reduced by 3 point

HyperLoop: If in a hurry, the Sky-Touched may stack multiple portals 3 feet away from each other, enhancing their speed(based on what type of terrain they are on ie: If they are in the air flying speed will increase.) by 20, though this may only be used 5 times per 30 minutes. Any more than this and the Sky-Touched's Health will be reduced by 5 each time they use this.

HyperBlast: Sky Touched may stack portals on top of each other extremely close together, and can use their body as a conductor, taking the energy from the reaction and, channeling it through said portals as a blast of blue energy. This can be combined with the Hyperact move in order to create a gigantic blast for taller or wider enemies. Roll a custom 5d12 and 6d10

AOE of normal Stack-Blast: 50 feet line in any direction. 

Movable while cast? Yes.

AOE of Hyperzaap Stack-Blast: 90ft cone in any direction.

Movable while cast? Yes.

 

Extra Trait: Sky-Touched can pull swords of energy, color varies depending on what is rolled at start of series, out of their portals at any time using the spell Spirit Sword, without having to cast the spell. They may also duplicate said spell at will in a different energy color, using their portal. Roll a 2d20 for permanent amount of times players can attack with these two swords. In order to counter another attack with this sword(s) players must roll 10 or higher, and in order to block players must roll 5 or higher.

Colors:

Blue(10 and up): Most common color, 5d8 damage/radiant damage(special: allows for a second spell of any kind and third physical attack to be cast after, great for combos)

Purple(20 and up): Second most common color, 10d10 damage/necrotic damage(special: allows for a necrotic, physic, or destruction(fire, lightning, force) type spell to be cast, as well as 1 bonus action, but will drain -2 points for any saving throws until )

White(60 and up): Mythical, 6d12 radiant damage, force damage, piercing damage, and slashing damage(allows for 5 extra light attack based spells or lightning based attack spells ie: color spray, chromatic orb, prismatic spray, A starry night.

Black(80 and up): Mythical, equal to white, while being exactly the opposite. (Allows for and adds 5 extra darkness based spells, time based spells, and dimension based spells, ie: dimension door)

Dual-wielding with two different colors is possible, if so roll twice. 

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