Homebrew Alpha-Grung Species Details

THIS IS NONCORE D&D MATERIAL

These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing.

Grungs are aggressive froglike humanoids found in rain forests and tropical jungles. They are fiercely territorial and see themselves as superior to most other creatures. This is no different for Alpha-Grungs, grungs who have left their narrow minded villages behind and grown with enormous power in comparison to its underdeveloped brothers.

 

Naturally Toxic. All grungs secrete a substance that is harmless to them but poisonous to other creatures. A grung also uses venom to poison its weapons.

 

Alpha-Grung Traits

Your grung character has an assortment of inborn abilities, part and parcel of grung nature.

Acid-Spit

Your spit is acidic, roll 2 D20 to determine how far you can spit when using this ability each time you use it. Target creature must make a DC 12 constitution save or take 2D4 poison damage. 

Ability Score Increase

Your Dexterity score increases by 4 and your Constitution score increases by 3.

Age

Grungs mature to adulthood in a single year, but have been known to live up to 50 years.

Arboreal Alertness

You have proficiency in the Perception skill.

Speed

Your base walking speed is 50 feet, and you have a climbing speed of 40 feet.

Amphibious

You can breathe air and water.

Poison Immunity

You’re immune to poison damage and the poisoned condition.

Poisonous Skin

Any creature that grapples you or otherwise comes into direct contact with your skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

You can also apply this poison to any piercing weapon as part of an attack with that weapon, though when you hit the poison reacts differently. The target must succeed on a DC 12 Constitution saving throw or take 2d4 poison damage.

Standing Leap

Your long jump is up to 50 feet and your high jump is up to 30 feet, with or without a running start.

Languages

You can speak, read, and write Grung.

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