Homebrew Elf from Dryfoot Species Details

Based on Ancestries & Cultures of Hemelin, by rpgtoons & r-n-w ~ patreon.com/rpgtoons

Ancestry: Elf, Adaptive Nomads
In the time of Titans, tribes of nomadic Elves travelled from the feywild to wander the primordial lands of Hemelin. Over the centuries, these tribes travelled the far corners of the world, and their mutable bodies adapted to live in the most inhospitable and strange environments. This made them creatures of myth in the eyes of most other beings - fleeting spirits of great wisdom and knowledge. Today, small Elven tribes still live in far-off places, away from other cultures and societies, in harmony with their often harsh and difficult environments.

The City Elves of Silver Spires:  The The one exception to the nomadic lifestyle of most Elves is the grand Elven city of Silver Spires. Founded by an alliance of tribes, it has flourished into a sparkling metropolis - the most prosperous and advanced city Hemelin has ever seen. Though numerous Elves continue to have the physical adaptations of their nomadic ancestors, the urban landscape of Silver Spires has given rise to a new Elven adaptation: the City Elf.

Culture: Dryfoot, Traders of Dryfoot Hill
In the middle of the Soddenweald swamplands stands a single hill of dry ground, with a crowded merchant city built on top of it: Dryfoot Hill. Travelers from all over the Southern Green pass through this town on their way through the swamp, bringing their culture and customs with them. The streets of Dryfoot are narrow and crowded, and the buildings are built up high in order to house more people in the
limited space on the hill. The people of Dryfoot are used to living in close proximity to each-other and getting along with the many strangers that pass through their town.

Dryfoot Names
Dryfoot first names tend to be simple one- or two- syllable names that are easy to pronounce and understand by people who speak different languages. Family names often harken back to that family's culture of origin, but are not considered very important in Dryfoot culture. People more often go by chosen names that reflect their profession.

Example Dryfoot Names:
Pal Bootseller, Kas Sweeper, Taj Bookbinder, Elda Fisher, Bob Swillpour, Lees Dredger, Ebo Rootherd, Wyn Bedder, Rue Bricklayer, Guy Breadmake, Lola Teawrit, Lynn Glassblower, Kai Fishfry, Fern Frillmaker, Bae Nailforge, Ash Cakebake.

Dryfoot Cultural Values
A character who was raised among people from Dryfoot is likely to hold the following beliefs to be true:
Mercantile. A person's worth is judged by their present, not their past. You believe that any action can be justified as long as the gain outweighs the loss.
Opportunity. If you hesistate to take a good deal, you will miss out on it. You know to act quickly when an opportunity presents itself, even if you don't fully understand the consequences.
Respect. To live in harmony, we must accept each other's differences. You know to respect the customs of other cultures, as long as they are not a threat to you and yours.

Elf from Dryfoot Traits

As an Elf of the Dryfoot community, you have the follow features:

Ability Score Increase

Navigating tight spaces and packed crowds has made you more agile, and being among different kinds of people has made you insightful. Your Dexterity score increases by 2 and your Wisdom score increases by 1.

Age

Elves physically mature around the age of 16, but are not considered adults by their peers until they have lived for at least 50 years. Elves reach an average lifespan of about 800 years, but occasionally live to be much, much older.

Size

Elves can vary greatly in size depending on the environments they have adapted to, ranging from 5 to 7 feet tall. Your size category is Medium.

Speed

Your base walking speed is 30 ft.

Languages

You know Common, and one additional language frequently spoken in Dryfoot Hill choosing from: Boggin, Draconic, Elvish, Infernal and Order Signs. Dryfoot people often mix in popular words and phrases from these languages when they speak Common.

Elvish Ancestral Traits

Choose 2 of the following traits to represent your character's unique combination of ancestral Elvish qualities: Adaptation*, Fey Resistance or Trance.

*Adaptation. The bodies of elves are mutable and able to develop physical adaptations to suit the needs of their environment. It is possible for an elf to change from one adaptation to another, but the process takes decades. Your character is unlikely to change adaptation over the course of your game, but may have had various different adaptations over their lifetime. Choose one adaptation that currently applies to your character: Aquatic, City, Darkness, Void or Wildland.

 

Dryfoot Cultural Traits

Choose 2 of the traits below to represent your unique Dryfoot upbringing: Multilingual, Opportunist, Trader's Insight, Haggler, Quick-step or Wild Cantrip.

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