Homebrew Aevendrow Species Details

Aevendrow, also known as "Starlight Elves," are an exceptionally rare group of drow who, like the lorendrow, refused to follow in Lolth's path. They are typically found in the frigid north in large ice-built cities if they are found at all.

Isolated Cities

Aevendrow are masterful mages, capable of interacting on a deep level with their native icy home. Their cities are typically located under thick sheets of ice, built within natural walls that not only serve to keep intruders out, but that also disguise their settlements, ensuring that they remain almost wholly undetected by those who do not know what to look for. 

The icy caverns crafted to host aevendrow cities are bolstered by their magic, and retain their solid state of matter in spite of the warmth found in the cities themselves. Thos efew travelers who are welcomed into an aevendrow citadel often bring back shards of "Starlit Ice," which is warm to the touch and never melts, as a testament to their journey. 

Reconciled Worshippers

Despite the hardships faced by the aevendrow when their race lost Corellon's favor, and they elected to abandon the worship of Lolth, the aevendrow remained devoted followers of Corellon, seeking reconciliation for years until they finally received it, due in no small part to the intervention of Eilistraee. They now worship her as their primary goddess, as well as Corellon himself. 

Aevendrow Origins

You can roll on or choose an option from the Aevendrow Origins table to determine an origin for an Aevendrow character. 

Aevendrow Origins

D8 ORIGIN
1 You have never set foot outside of your northern home until now.
2 You seek to regain a powerful magical artifact that was stolen from your people.
3 You have been sent into the world at the behest of Eilistraee, but you do not yet know why.
4 Your people's magic is failing, and your cities are beginning to freeze. 
5 The stars have given you tidings of a coming calamity that you are intent on preventing. 
6 You have been sent as a diplomat to a hostile foe who believes all Drow are the same. 
7 You are an orphan and have never been blessed with a Starsong. It is your lifelong dream to find someone willing to give one to you. 
8 You have trained your entire life to take over for your clan's archmage when they die, and they disappeared over a month ago. 

Aevendrow Starsongs

The aevendrow's powerful magics, along with their fascination with the cosmic anomalies demonstrated in the frigid north have, over time, culminated in a ritual naming of their children using magical melodies known as "starsongs." Each starsong is meant to channel the parents' hopes and dreams for their child, and to serve as a blessing to them throughout their life. Roll on or choose an option from the Aevendrow Starsong table below to determine what song your character was blessed by. Your character gains an additional proficiency based on their starsong, as listed in the table. 

Aevendrow Starsongs

D10

STARSONG

1

The Song of the Hidden (Stealth)

2

The Song of the Muse (Performance)

3

The Song of the Vigilant (Perception)

4

The Song of the Hero (Athletics)

5

The Song of the Lover (Persuasion)

6

The Song of the Mage (Arcana)

7

The Song of the Scholar (Investigation)

8

The Song of the Mediator (Insight)

9

The Song of the Graceful (Acrobatics)

10

The Song of the Priestess (Religion)

Aevendrow Traits

As an Aevendrow, you have the following racial traits.

Creature Type

You are a Humanoid. You are also considered an elf for any prerequisite or effect that requires you to be an elf.

Size

You are Medium.

Speed

Your walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Fey Ancestry

You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Trance

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.

Whenever you finish this trance, you can change your season, and you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.

Aevendrow Spellcasting

You know the guidance cantrip. You can cast guiding bolt spell once using this trait and regain the ability to do so when you finish a long rest. Starting at 3rd level, you can also cast mirror image with this trait. Once you cast it, you can’t do so again until you finish a long rest. You can also cast it using any spell slots you have of 2nd level or higher.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Starsong Blessing

You gain an additional skill proficiency based on your Starsong (see the Aevendrow Starsongs table). When you make a skill check using this skill, you can add 1d4 to the result of the check. 

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