Homebrew Eldritch Clockwork Species Details
Originally created by celestial beings to help curve the overwhelming desires of lust in the kingdoms, eldritch clockworks were created as a specialized unit of Warforged creations that can have their physical appearance and voice customized to serve the most bellicose purposes their creators have.
Even though you were constructed, you are a living creature. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
It should be noted - Clockworks are extremely courteous. If their companions are eating, drinking, or sleeping, many Clockwork will mimic the actions as to not make their companions feel bad. The excessively courteous will feign disease and poisoning as well.
Alignment
Typically the Warforged will take on the alignment of the divinity it was created by, be it evil, neutral or good, but generally they are either lawful or neutral and rarely chaotic.
Size
Ranging between 4~8 ft tall and 200~600 lbs. Your size is Medium.
Languages
You can speak, read, and write Common, Celestial and two other language of your choice.
Age
Eldritch Clockworks does not age and, when killed, triggers the effect of a long rest indefinitely until it receives outside assistance or is irreversibly destroyed.
Speed
Your base alking and swimming speed is 30 feet, and your base flying speed is 60 feet
Ability Score Increase
Increase two ability scores by 1
Grisly Design
You weren’t made to look alive, you were made to get the job done. You have disadvantage on all deception checks made to hide your clockwork nature.
Constructed Resilience
Due to being forged in the fire of a divine being you gain immunity to radiant damage, resistance to cold and fire damage, and have advantage on being charmed
You were created to have remarkable fortitude, represented by the following benefits:
You don’t need to eat, drink, or breathe.
You are immune to disease and poison.
You don’t need to sleep, and magic can’t put you to sleep.
You can double the carrying, drag, and lift capacities of your character.
Sentry’s Rest
When you take a long rest, you must spend at least four hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you knocked out, and you can see and hear as normal.
Integrated Protection
Your body has built-in defensive layers, which can be enhanced with armor:
You gain a +1 bonus to Armor Class.
You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
While you live, your armor can’t be removed from your body against your will.
Aggressive Tactics
Your reach for melee attacks is 5 feet greater than normal.
Specialised Design
You gain one skill proficiency and one tool proficiency of your choice.
Truesight
You can see with truesight for 60 feet. Beyond the reach of truesight, you have a superior vision even in the dark and dim conditions too. You can able to see in the dim light within the 150 feet of you like if it was the bright light and in the darkness like if it was dim light. You can’t discern the colour in the darkness and only shades of the grey.
Enhanced Senses
You gain proficiency with perception and, If you move half your speed on your turn, you can gain advantage on perception checks
Lantern
You can make your body lights up in some way, making a dim light within 30 ft of it, and bright light within 15 ft of you.
Artificial Anatomy
Your simple mechanical workings give you advantage on death saving throws
Eldritch Clockwork Traits
Grisly Design, Constructed Resilience, Sentry’s Rest, Integrated Protection, Specialised Design, Truesight, Enhanced Senses, Lantern, Artificial AnatomyPrevious Versions
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