Homebrew Drider Species Details
Driders are Drow who are said to have failed one of Lolth's many trials, their shame branded upon them forever by a powerful new half-spider form. Because of this, Drider possess the upper bodies of their former Drow selves, and the lower bodies of giant spiders. Their Drow halves retain all of their previous physical features, including dark blue skin resembling polished obsidian, milk white or pale yellow hair, and very pale eyes that retain the same color shades they had previously. The spider half of a Drider is typically black and wickedly chitinous, propelling the accursed creature along the ground atop eight wicked, spindly spider legs.
It is believed by many that all Drider are robbed of their sanity and reason during this horrific transformation, though this does not seem to be entirely the case. While many are consigned to the existence of an apex predator devoid of mercy or higher brain function, those born of an especially strong will (or simply luck) are able to come out on the other side with pieces of themselves intact, though even these fortunate few are invariably changed by their experiences and the oft violent stigmatization they face throughout the wider world.
Drider Traits
Your drider character has certain characteristics in common with other drider.Languages
You can speak, read, and write Common, Elvish, and Undercommon.
Age
Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old, drider are no exception to this.
Size
Drider are typically between 7 and 8 feet tall, and are usually equally as long. Your size is medium.
Speed
Your base walking speed is 35 feet.
Alignment
Those drider who retain their sanity typically lean towards evil, much as their standard drow cousins, but exceptions certainly exist.
Superior Darkvision
You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Keen Senses
You have proficiency in the Perception skill.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Spider Climb
You have a climbing speed equal to your walking speed, while climbing you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. Additionally, webs do not count as difficult terrain for you.
Fanged Maw
Your teeth are natural weapons, which you can use to make unarmed strikes. If you hit with your bite attack, you deal piercing damage equal to 1d6 + your Strength modifier instead of the normal bludgeoning damage of an unarmed strike.
Additionally, you may have this attack deal an extra 2d4 Poison damage on a hit. You may do this a number of times equal to your proficiency modifier, and you regain all expended uses when you finish a long rest.