Homebrew Unbroken Species Details

Many had passed on to the afterlife, hoping they would find an eternity at peace. Instead, countless souls poured into Khundrukar due to an Oni, whose intent was to create a mindless army of the damned for his masters. Instead, brave adventurers delved into Khundrakar and put a stop to the Oni before all was lost. Now freed, the souls of those who were taken by the Oni are now free to wander the world in search of a new purpose. Many upon the mortal plane have shut out these wayward souls, seeing them as terrors that will eventually wreak havoc upon the world, as they were always intended to do. Luckily, the lost souls have found a new purpose. Under the supervision of Sergeant Grendar Kuln of Blasingdell, as well as Theryn Brighthammer, former heir to the Silver Halls, a new home was made for the souls of the lost. Just west of Mirabar and South of Raven Rock, the town of Greyhome was founded for those who cannot truly pass on. Though many stayed in their new home, some decided to travel beyond the gates of Greyhome, looking for new adventures in their new spectral bodies. Theryn Brighthammer declared all who had shared his fate The Unbroken, named for their unbreakable spirit and courage, saving them from an eternity as a mindless wraith. The Unbroken range from any other race. Whether they be a human, an elf, a half-orc, or even a dragonborn, The Unbroken all share the same newfound life. Some may have been normal citizens in life, while others may have been famed dragonslayers. All that matters is the Unbroken have a second chance at life. The Unbroken resemble who they were in life, with the difference being their ghostly blue and white features. The hair of the Unbroken can range from deep blues to pale whites, while their skin glows either a bright blue or dark. Other than the changes of colors and features, The Unbroken look almost exact to their living counterparts.

Unbroken Traits

The Unbroken display many traits derived from their living race, while also gaining new traits in their spectral forms.

Darkvision.

Your eyes can adjust rapidly to any dark environment, allowing you to see up to 120 feet away from you as if it were dim light. You are able to discern color in darkness, but only up to 80 feet away.

Menacing.

You gain proficiency in the Intimidation skill.

An Eventful Past.

You gain proficiency in a skill of your choice.

Gift of the Oni.

You gain resistance to radiant and cold damage.

Traits of Life.

Your Age, Alignment, Size, Ability Score Improvements and Speed reflect that of your living race.

Languages.

You can read, write, and speak Common as well as the language of your living race. If your living race could only speak common, choose a second language.

Beyond Death’s Shackles.

If you are reduced to 0 hit points, you do not make death saves. Rather, you take the form of a spiritual orb and must recover during a long rest to return to your spiritual form. This orb cannot be interacted with, and will stay in one spot until a long rest is completed.

Previous Versions

Name Date Modified Views Adds Version Actions
7/6/2022 11:19:12 PM
1
2
1
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes