Homebrew Falucin Species Details
The falucins are a lesser race of fiends. They have the general appearance of muscular humans save for the addition of four extra arms and luminescent tattoos covering their bodies. They prefer to wear their hair short, which ranges in color on the lighter spectrum. All falucins possess either yellow or gold eyes.
Though they are lesser fiends, most falucins are held in high regard, serving as advisers, spiritual guides, and dexterous martial fighters that uphold the faith in the Netherworld. Many of the oldest falucins advise the Netherworld King himself. All falucins have an inherent wisdom that propels them to the high of Netherworld society. It is rare to find any powerful fiend of worth without a falucin adviser. This wisdom is paired with their superior agility and dexterity that is nearly unmatched by any other fiend of the lesser caste as falucins are trained to be masters of unarmed combat. The few noble falucins are easily denoted by their opulent regalia, jewelry, and piercings which serve as a symbols of status and are usually blessed with enchantments of speed, making their ferocious fist attacks even more deadly.
Falucin Traits
Falucins are agile, multi-armed, lesser fiends with powerful dark magic derived from the depths of the Netherworld.Age
Falucins mature at the same rate as humans. However, as they are fiends, they will not die of natural aging and can potentially live forever if they are no slain by an outside force such as another creature or disease.
Ability Score Increase
Your Dexterity score increases by 1 and your Wisdom score increases by 2.
Size
Falucins are built like muscular humans, with their weight falling anywhere between 100-200 pounds. Your height ranges from 6 to 7 feet. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Aetherial Soul
Whenever you deal radiant damage, you can add your Wisdom modifier to the damage roll.
Six-Armed Fiend
You have six arms. Once per round, you may interact with you environment up to two additional times, as long as you are not holding anything in two of your hands. In addition, these hands may be used to hold items (such as extra weapons or ammunition) although they do not grant additional actions to attack.
Fiendskin
Your skin is slightly resilient due to your fiendish nature. When you aren't wearing any armor, you AC is equal to 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Otherworldly Insight
You are proficient in the Insight skill.
Tainted Luminescence
You know the Light cantrip. When you reach 3rd level, you can cast the Mending Darkness spell as a 2nd level spell once with this trait and regain the ability to do so when you finish a long rest. At 5th level you can channel your light or dark into your unarmed attacks. Your unarmed strikes deal radiant or dark damage instead of bludgeoning damage and your unarmed strikes deal 1d4 damage. You can switch between the radiant and dark damage types when you complete a short or long rest.
Languages
You can speak, read, and write Common, Celestial, and either Abyssal or Infernal.
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