Homebrew Novakid - Revised Species Details
Easily one of the most enigmatic known races, the Novakid are sapient glowing gas-bags in a humanoid shape, with metallic "brands" where their faces would be. A generally carefree and capricious people with notoriously short memories and attention spans, they live in the moment, wandering the stars in search of adventure or whatever, with little reflection on the past. So unconcerned are they with what happened before now, they have forgotten their own origins, having never bothered to catalog their history. Thus where they came from and how they were formed may forever be a mystery.
Compounding the oddity of their existence is their culture, which greatly resembles that of the "Wild West" era of Earth. Their technology is heavily steam-based, with great linked-train starships, and they favor slug-throwing pistols over melee weapons. Whether this is how they've always been or if it's a recent thing is, of course, unknown, as the Novakid sure don't remember.
As they have largely kept themselves out of interstellar affairs, Novakid are something of a rare sight in the universe.
Novakid - Revised Traits
Here are the Racial Traits for NovakidAbility Score Increase
Intelligence and Constitution increase each by 1
Age
Not much is known about Novakid, however one of the facts that has leaked through the cracks when it comes to their species is ageing. Novakids are capable of living for a very long time, With some being able to outlive stars. Legends speak of Novakid living to the age of 4 million years, and there is really no difference between an Old Novakid and a Young Novakid. Most Novakid that expose themselves to the thrills of intergalactic adventure are usually around a century old.
Alignment
Novakid are often mistaken for having No culture, due to their seeming laziness when it comes to recording history, and their short attention span, however this isn't entirely true. While there is no evidence of a Novakid ever establishing their own Intergalactic corporation, Novakid settlements can be found on several planets, and there are independent Novakid traders.
Almost all Novakid towns and settlements have no Laws or regulations governing them, mostly ruled by common sense. By this simple fact, Novakid are regarded as Chaotic in nature, but in order to receive their own personal gain, a few Novakid have been known to join lawful corporations and businesses. There is no restriction of alignment for the Novakid.
Size
Novakid size is indeterminable due to their gaseous nature, but they are usually comparable to Humans in size, height and build.
Speed
Your base walking speed is 30 feet.
Languages
You begin play speaking Novakid and Common. Novakid have no visible mouth, or any opening on their body for that matter. However, despite this lack of a mouth, the Novakid are indeed able to talk. Perhaps due to their biology and physical composition, their native tongue, so to speak, tends to sound like a mixture of Hoots and Whistles. When put to a rhythm and a banjo it concocts a controversial tune which many enjoy and many do not. Novakid with a High intelligence score can choose another language
Flaming Visage
Despite their Gaseos bodies, the Novakid have a very high body temperature, and even at their very core there is a literal flame. While it is difficult to determine due to the lack of recorded knowledge on the Novakid, the average build of a Novakid can reach temperatures of up to 400 degrees Celsius, and never dipping below 100. Although, but general rule, the larger the body, the higher the temperature, with some especially large Novakid reaching temperatures of up to 5000 Degrees Celsius.
This causes many problems when interacting with other races, including the fact that their surface temperature is extremely hot and nearly anything that they touch is ignited. However, Novakid do not emit any sort of thermal radiation, besides physical contact.
Due to this, Novakid are completely resistant to Fire damage.
Plasma membrane
Novakid's bodies are made entirely of gas, but their 'skin' is identifiable as a thin, yet solid, membrane of hardened plasma. While their outer 'shell' can still be defined as a gas, it enables them to interact with objects.
In order for a Novakid to move however, it's joints and articulating body parts have a much thinner layer of the hardened plasma which can be punctured much easier than the rest of their body. In order to avoid this, a Novakid is able to harden the outer membrane of these areas for a +2 natural Armour bonus AC, but gain a -10 to speed and a -2 to dexterity based checks.
Molten Core
When a Novakid dies they go through a cycle known as Nova, The process can sometimes be long and uncomfortable for both the dying Novakid and those around them. At the end of the cycle, the Novakid's body Implodes and the Core Explodes, dealing catastrophic damage to the surrounding environment and any living creatures within it.
Previous Versions
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