Homebrew Beornin Species Details
Beornin are not a common race, and they do not often travel far beyond their borders, although there are some exceptions to this. They are a race bound to the environment that nourishes them, and they are fierce protectors of the spaces they inhabit.
While mostly a gentle and respectful race, they can be fearsome foes when provoked, and defend their lands and families with awe inspiring ferocity, using their natural strength and bond with nature to defeat their foes.
Their culture seems similar to a tribal clan society at first glance, but there is little hierarchy of note. While there are elders, wise she-bears and Landfathers, these are mostly honorary titles as their entire community will come together at moots to decide what is best for their settlement. Once a consensus is reached, there is little debate, as the collective wisdom of the tribe has given them a path to follow. They respect other races and their cultures, as long as the Beornin traditions are respected as well.
Beornin Traits
Beornin are powerful combatants, have keen senses, are familiar with nature and have natural heavy hide armour.Ability score increase: +2, +1
The player is allowed to place additional points as shown in whichever ability they wish.
Bite
You can use your jaws to make an unarmed strike. When biting, the strike deals 1d6 + your Strength modifier piercing damage.
Claws
You have claws with which you can make an unarmed strike. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. Additionally, the target must make a Strength saving throw (DC10). On a failure, the target is knocked prone.
Bestial Rage
Can use Dash as a bonus action, and if you finish your turn within 5ft of an enemy, you gain temporary hit points equal to your constitution modifier and you gain advantage on your next attack. You can perform this action a number of times equal to your proficiency modifier.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Natural Armour
You have a thick hide. When you aren’t wearing armour, your AC is 12 + your Constitution modifier. You can use your natural armour to determine your AC if the armour you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armour.
Primal Intuition
You have proficiency in two of the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Nature, Perception, and Survival.
Keen Senses
Advantage on Perception, Investigation, Survival and Nature checks related to the senses of smell and hearing.
Size
Beornin typically stand between 6 to 8 feet tall. Your size is Medium.
Previous Versions
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7/7/2022 6:47:49 PM
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6
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1
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5e
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Coming Soon
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7/7/2022 6:52:01 PM
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6
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1
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Coming Soon
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