Homebrew Darkling Species Details

A shade of the never-dead, unliving, narratively erased, and utterly mindrent who were instantaneously evaporated in the patacausal-metaphysical event known as The Detonation of the Infernal Engine.

Darkling Traits

A darkling character has the following racial traits.

Scent

The creature with scent senses can track creatures around them by scent within a defined radius. This is treated as blindsense.

Tendril Lash

This is the natural shadow-lash weapon of a darkforme. Concentrated shadow, enmity, and might are used to create a slashing whiplash against foes, doing 1d4 damaging instead of the unarmed strike damage of 1.

Umbral Jaunt

Darklings can use shadowed ethereal movement to move to any unoccupied space within 20 feet. If she is assuming a small size she may end her teleport in the same square as another creature.

Shadow Regeneration

When not accosted in battle, darklings can heal themselves over time.

If unwounded for 1 round, the Darkforme will begin to coalesce it’s being back together. Every round after the first round it is not wounded, the Darkforme Overwatch can restore 1d6 HP granted it does not move more than 10ft in that turn- Umbral Jaunt does not count as movement for the purposes of this feature.

Nightling Mind and Body

Darkformes take double damage from sources of radiant damage due to the fact that the light and energy energize and dissipate their coalescent shadow.

They don't sleep, they lurk- like elf-meditation- for 4-6 hours.

They cannot be frightened.

Age

Who cares? You're a shade.

Alignment

Any go for it.

Body of Vapor

As an action up to 3 times per day, a darkforme can compress or expand their body to have either the Giant Might class feature for 1 minute, or Small racial features as desired. They must complete a short rest between uses.

Giant Might:
You can imbue yourself with the might of giants. As a bonus action, you magically gain the following benefits, which last for 1 minute:

  • If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn’t change.
  • You have advantage on Strength checks and Strength saving throws.
  • Your weapon attacks deal an extra 1d6 damage.

 

Shadow's Child:

You take on the juvenile, if not infantile, shape of a small/minor darkling. In doing this, you become small sized until you take a short rest and decide to end the effect.

  • You can occupy the same square as a medium or large sized creature.
  • You can pass through spaces that would require a medium or larger creature to pass a dexterity check.
  • You are harder to hit but easier to grab once hit- you get a +1 AC bonus but disadvantage on checks to break a pin or grapple.

Speed

Your base walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Aggressive

As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

Languages

You can speak, read, and write Common and Understand Undercommon.

Previous Versions

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