Homebrew Dark Matter Orc Species Details
Once the rig was loaded on the lift,
Dame’re could slide underneath and start loosening the bolts that held the hull together. And just like that, the proud, pinstriped hot rod of a ship was unveiled for what it really was: cogs, pistons, gears, and belts, to say nothing of the grease. She smiled at this. It was more honest, and more accepting of the work. With a few more tune-ups, it’d be the fastest rig in the quadrant, maybe in the ‘verse.
Orcs are muscular, down-to-earth humanoids with green skin and imposing builds. Despite their reputation, few races in the ‘verse are quite as good with a wrench or as quick with a comeback.
Pragmatic
Orcs tend to be practical, common sense folks, who believe the best solution to a problem is one that works. Fixing machines and fiddling with hardware comes naturally to them, partially because an orcish preteen can lift an engine block, and partially because they find something satisfying in tools that have a purpose and machines that work well.
Most orc technology has developed according to the, “if it ain’t broke, don’t fix it” mindset, which has led to some truly unique designs. Their ships, which they usually call “rigs” or “rides”, are powered by gasoline, and feature impressive exhaust pipes and air intakes. It’s not uncommon to see one painted with pinstripes, flames, or entire murals. Likewise, their blasters still retain the trappings of ammunition-based guns, with magazines and prominent muzzles.
Many orcs take great pride in a well-oiled, finely tuned rig, especially if they've built it themselves. If an orc mechanic isn't fiddling with the engine of their rig until it hums, they're polishing the chassis or detailing the interior. Truly, the end result is a thing of beauty: a ship that is equal parts classic style and extraordinary engineering.
Aftermath of War
While history remembers the Warzone as being the consequence of a great orcish war, modern orcs remember almost nothing about the conflict. Their old national identities, on which the war originally centered, have been washed away with centuries of arcane warheads and goblinoid alliances, and those few which can escape the Warzone would rather pretend it didn’t happen. They carry their history and culture with them, and feel a pang for the war that took their homeworld, but claim little responsibility for the violence of the Warzone today.
Orcs of the ‘verse have undergone a diaspora since losing their homeworld. A surprising number have ended up in the dwarven conclave as full citizens, and nearly as many have taken up residence in the Lakshay garrison. These orcs outside the warzone usually claim the nationalities of their adopted homes, and are welcomed in kind. Inside the warzone, however, orcs live among hobgoblin warchiefs which would conscript them into battle, and gnoll marauders which would raid their homes. As such, their life is a migratory one, whether fleeing the violence or pursuing it.
Orc Names
Many orcs have names derived from the hard consonants of their ancestral language, but many more adopt names from other races. It’s rare, however, to see an orc with a particularly elaborate or ostentatious name.
Male Orc Names: Grax, Midor, Oliggon, Renk, Sared, Throg, Vrok
Female Orc Names: Atattica, Brabat, Elonar, Gula, Krenchu, Moza, Olim, Yorma
Dark Matter Orc Traits
As an orc, you have the following racial traits:Gearhead
Building sick rides is practically an orc pastime. You have proficiency with ship maintenance tools and advantage on any check you make to repair or modify a ship.
Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
Age
Orcs reach adulthood by 16 and live up to 90 years.
Size
Orcs stand taller and broader than humans, reaching up to 8 feet in height and weighing up to 280 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Follow Through
Once per turn, you can reroll one damage die for an attack you make with a heavy weapon.
Know-How
You have proficiency in one of the following skills of your choice: Athletics, Intimidation, Piloting, and Technology.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Languages
You can speak, read, and write Common and Orc.
Comments