Homebrew Zangorh Species Details
Whether descended from a Lord of Hell or infused with Demonic power, Zangorh are mortals who carry a Dark spark of the Lower Planes within their souls. They can fan that spark to bring Darkness, Inflict wounds, and unleash the fury of Hell. Zangorh can arise among any population of mortals.
They resemble their parents, but they live for up to 160 years and often have features that hint at their Demonic/ Abyssal heritage. These often begin subtle and become more obvious when the Zangorh gains the ability to reveal their full Demonic nature. The Zangorh Demonic Features table has examples you can choose or use as inspiration to create your own. They also look very similar to Aasimar but with the typical differences.
Zangorh Demonic Features
| d6 | Demonic Feature |
|---|---|
| 1 | A dusting of metallic, Gold, or charcoal freckles |
| 2 | Metallic, luminous, dark eyes or Bright coloured Pupils |
| 3 | Unatural Colored hair |
| 4 | An unusual Smoke like hue tinting your shadow |
| 5 | A ghostly crown of Smoke, Fire, Ice or Steel crowning your head |
| 6 | Smoldering charcoal like skin. (Usually effects limbs). |
Ability Score Increases
Increase one Ability Score by 2 and another by 1.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common, Abyssal and one other Exotic language. The PLAYER'S HANDBOOK offers a list of languages to choose from.
The DM is free to modify that list for a campaign.
Creature Type
Zangorh are Humanoid in form and sometimes can be considered Monstrosities (talk to your DM about your character before making it a Monstrosity).
Life Span
They resemble their parents, but they live for up to 160 years and often have features that hint at their Demonic/ Abyssal heritage. These often begin subtle and become more obvious when the Zangorh gains the ability to reveal their full Demonic nature. The Zangorh Demonic Features table has examples you can choose or use as inspiration to create your own. They also look very similar to Aasimar but with the typical differences.
Height and Weight
Zangorh typically have similar heights and Weights to Humans and Aasimar, Your size is Medium. If you’d like to determine your character’s height or weight randomly, consult the Random HEIGHT and WEIGHT table in the PLAYER'S HANDBOOK, and choose the row in the table that best represents the build you imagine for your character.
Zangorh Traits
As an Zangorh, you have the following racial traits.Creature Type
You are a Humanoid. Or Monstrosity (DM's Decision).
Size
You are Medium. Or Large if DM allows it.
Speed
Your walking speed is 30 feet.
Abyssal Legacy
You have Resistance to Psychic and Fire or Cold Damage.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Demonic Regeneration
As an Action, you can heal your HP equal to half the damage you inflicted on a single creature in the your previous turn, plus your Con and Proficiency modifiers put together. Once you use this trait, you can’t use it again until you finish a long rest.
Abyssal Void
Whenever a spell would affect you can take a CON save UNLESS the enemies spell states otherwise (whether it's an AoE or specific target), you have advantage to Negate that spell's (leveled spells and or Cantrips) effect on you.
You may use this ability a number of times equal to your Proficiency bonus per Long rest
Abyssal Litany
When you reach 3rd level, choose one of the Litany options below. Thereafter, you can use a bonus action to unleash the Demonic energy within yourself, gaining the benefits of that Litany. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your litany below, you can’t use it again until you finish a long rest:
Litany of Fear. Your eyes briefly start glowing dimly. Spider like legs sprout from your back temporarily. Creatures other than your allies within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus doubled) or become frightened of you until the end of your next turn. Until the transformation ends, once on each of your turns, you can deal extra damage (Damage type is your Abyssal legacy trait resistance (Choose between Fire or Ice) to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
Litany of all Consuming Darkness. You exhale Pitch Black smoke from your mouth. For the duration, you radiate Magical Darkness in a 20ft radious, and at the end of each of your turns, each creature within 10 feet of you takes Fire or Cold (Abyssal Legacy trait) damage equal to your proficiency bonus. Until the transformation ends, once on each of your turns, you can deal extra Fire or Cold damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
Litany of the Abyss. Two Smoldering, Dragon wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra Psychic damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
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