Homebrew Dla'at Species Details

Late October, dead of night

I wandered on despite my fright

Passing graves and barrows cold

Kings and Beggars, same now old

When this my tired eyes should see

The Pumpkin Man appeared to me

"Come, and trade your weary soles,

For warmth of fire and belly full"

I followed after, took his hand

And 'fore I knew, my soul was damned.

-The Pumpkin Man, Author Unknown

 

The Dla'at are a race of demons that feed on unsuspecting souls. Appearing human save for a jack-o-lantern head, the flames behind their eyes hold ill intent for anyone who meets them. The Dla'at are lovers of magical contracts, offering deals to their unwitting victims, and winning their souls in the fine print. The hapless victim will be split from their essence, their body becoming a double of the monster and their soul eaten by their captor. A wary adventurer, however, will find the Dla'at loath to refuse negotiations, and should they manage to trick it into a bad deal, the Dla'at will never break its contract under any circumstances. But be warned, the fine print is often very fine indeed...

Credit goes to the Homebrew Stay Inn for the Race, and Billy Christian for the art.

Dla'at Traits

As a Dla'at you will have several innate abilities that will assist in your hunt for naive contractees.

Ability Score Increase

Your long life of contracts and your demonic nature improves your charisma and vitality

Age

Created from the soulless bodies of their victims, the Dla'at will never grow old

Alignment

The Dla'at tend towards neutral or evil alignments, though many are lawful

Darkvision

You can see within dim light within 60 feet of you as if it were bright light, and darkness as if it was dim light. You cannot see colors in the dark, only shades of grey.

Terrifying Presence

You have proficiency in Charisma (Intimidation) and Charisma (Persuasion.)

Cunning Words

You can cast the Minor Illusion cantrip. At 3rd Level, you can cast the charm person spell: you must finish a long rest in order to cast this spell again using this trait. Once you reach 5th level you can cast the fear spell targeting one creature within 30 feet of you: you must finish a long rest in order to cast this spell again using this trait. Charisma is your spellcasting ability for these spells and they only require verbal components. 

Languages

You can speak, read, and write common, infernal, and one language of your choice.

Previous Versions

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