Homebrew Daoine Species Details
Daoine began to periodically appear inside the Talenta Plains in Eberron. Commonly found selling unique magical wears or being hired as Mercenaries seemingly having a great need for Gold and Gems. These cryptic entities are greatly nimble and stealthy due to their shadow like body. Though they are mysterious they do seem to be held together with magic which wizards have surmised is kept stable by rituals that use up gems and money to keep there forms corporeal. These entities are covered in glowing lines almost like tattoos these are likely the magical shackles holding them together these tattoos come in various colors making them very distinct.
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Daoine Traits
Daoine have a few notable abilities specifically their Proficiencies in Stealth, Claws, Daoine RitualAbility Score Increase
Increases your Dexterity by 2 and choose to increase another ability score by 1
Languages
As a Daoine you are proficient in Common
Creature Type
You are Humanoid
Size
Your are Medium
Speed
Your walking speed is 40ft
Your flying speed is 5ft
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Necrotic Resistance
You have resistance to necrotic damage and radiant damage.
Skill Proficiency
Due to your Shadowy nature you are Naturally Stealthy
Daoine Stealth
While in dim light or darkness, You can take the Hide action as a bonus action.
Shadowy Claws
You can use your Shadowy claws to make unarmed strikes. When you hit with them, the strike deals 1d4 + your Con modifier necrotic damage, instead of the bludgeoning damage normal for an unarmed strike.
Unnatural Resilience
Being a being of shadow you are immune to the effects of Exhaustion
Magical Shackles
If you is subjected to Dispel magic or an antimagic field your shackles can be forcefully removed
When hit with a nullifying magical effect such as dispel magic you must make a Wisdom Save against the casters spell casting DC on a success you resist the effects of the spell on a failed save your speed is reduced by 10 as the shackles are removed making it hard to move. Once your speed is reduced to 0 the shackles will be destroyed.
If subjected to a area under the antimagic field spell or similar effects at the start of your turn make a Wisdom save against the spell casters save dc or a DC chosen by the DM if it is not cast by a creature. on a failed save your speed is reduced by 20 feet. Once your speed is reduced to 0 the shackles will be destroyed.
Daoine Ritual
Once per Dawn you must complete a ritual to maintain your form
This ritual must be cast before the next dawn and takes 1 hour to fully complete. While the ritual is active you are considered Blind, Deaf and Restrained as the magic shackles strengthen to keep your form contained and corporeal.
If the ritual is not completed before the next dawn the Shackles break and you loos all sentience and turn into a Shadow . You can be brought back if the ritual is cast onto the shadow but to do so the shadow needs to be Willing or is Unable to move for example being stunned or speed reduced to 0 this allows a person to use an action to start the Ritual if they know how to do so.
If you take damage during the Duration of the ritual the ritual will fail and you will Lose the effects of Blind, Deaf and restrained allowing you to act normally
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