Homebrew Aasimar Champion Species Details
The Aasimar Celestial Features table has examples you can choose or use as inspiration to create your own.
Aasimar Celestial Features
| d6 | Celestial Feature |
|---|---|
| 1 | A dusting of metallic, white, or charcoal freckles |
| 2 | Metallic, luminous, or dark eyes |
| 3 | Starkly colored hair |
| 4 | An unusual hue tinting your shadow |
| 5 | A ghostly halo crowning your head |
| 6 | Rainbows gleaming on your skin |
Ability Score Increases
When determining your character’s ability scores, increase Charisma, Strength, and Constitution by 2.
Languages
Your character can speak, read, and write Celestial, Common and one other language that you and your DM agree is appropriate for the character.
Creature Type
You are Humanoid.
Life Span
Your lifespan is between 250-400 years from the time your deity changed you.
Height and Weight
Height Range: 6' - 7' 8"
Weight Range: 165 - 300 lbs
Aasimar Champion Traits
As an Aasimar Champion, you have the following racial traits.Innate Spellcasting
An Aasimar Champion's spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
Angelic Armor
You have a heavenly barrier that covers your skin. You gain +1d4 to your AC when not wearing armor.
Divine Awareness
Aasimar Champions have a keen sense of knowing if someone is being untruthful. Thus granting them advantage and a +5 bonus on any Wisdom (Insight) check.
Celestial Wings
At level 5 the Aasimar Champion gains celestial wings appearing spectral and feathered in a variety of colors, often including your deity's colors, in addition to their fly speed.
Creature Type
You are a Humanoid.
Size
You are Medium or Small. You choose the size when you select this race.
Speed
Your walking speed is 40 ft. and your fly speed is 60ft.
Celestial Resistance
You have resistance to necrotic damage and radiant damage.
Truesight
Within 90 feet you can see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic. Furthermore, you can see into the Ethereal Plane within the same range.
Healing Hands
As an action, you can touch a creature and roll a number of d4s equal to two times your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a short rest.
Light Bearer
You know the light cantrip. Charisma is your spellcasting ability for it.
Celestial Revelation
When you reach 3rd level, choose one of the revelation options below. Thereafter, you can use a bonus action to unleash the celestial energy within yourself, gaining the benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can’t use it again until you finish a long rest:
Necrotic Shroud. Your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Until the transformation ends, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
Radiant Consumption. Searing light temporarily radiates from your eyes and mouth. For the duration, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes radiant damage equal to your proficiency bonus. Until the transformation ends, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
Radiant Soul. Two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.