Homebrew Fallen Aasimar Species Details
Fallen Aasimar
Some aasimar were marked by some form of darkness in their lives, that tarnished their inner light. In most instances these fallen aasimar were either influenced by some evil power in their youth, or they themselves had turned to the ways of evil.
Fallen aasimar typically possessed greater strength than their other celestial-blooded kin. Once per day, they could release the divine energy stored deep within them to form an aura of necrosis around them for a single minute. This effect was so horrific that it often caused others to run away in terror.
Ability Score Increases
Your Charisma increases by 2 and Strength by 1
Languages
Your character can speak, read, and write Common, Celestial and
Creature Type
Humanoid, Celestial
Life Span
Aasimar mature at the same rate as humans, but they can live up to 160 years.
Size
Your size is medium
Fallen Aasimar Traits
As an aasimar, you have the following racial traits.Creature Type
You are a Humanoid.
Size
You are Medium or Small. You choose the size when you select this race.
Speed
Your walking speed is 30 feet.
Celestial Resistance
You have resistance to necrotic damage and radiant damage.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Healing Hands
As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a long rest.
Light Bearer
You know the light cantrip. Charisma is your spellcasting ability for it.
Necrotic Shroud
Necrotic Shroud. Your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Until the transformation ends, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
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