Homebrew Homunculus Species Details

Homunculi are artificial humans created through the use of forbidden alchemy. They represent the most sinful aspects of humanity and are depicted as sadistic, amoral, and sociopathic with heavy superiority complexes. They derive pleasure from witnessing and inflicting suffering and death and see themselves as the next step in human evolution.

Homunculi are clearly evil creatures but hidden behind this mask are complex individuals capable of love, grief, guilt, and despair.

Most homunculi closely resemble humans, with identifying differences being their black hair, purple eyes, and a crimson red tattoo somewhere on their body.

Homunculus Traits

Homunculi are clearly evil creatures but hidden behind this mask are complex individuals capable of love, grief, guilt, and despair.

Race & Languages

Your creature type is a humanoid. You can speak, read, and write Common and one other language of your choice.

Ability Score Increase

Your Constitution is increased by 2, and your Intelligence is increased by 1.

Age

Homunculi are immortal, relying on a constantly replenishing well of energy to keep their bodies going. They age physically and mentally as fast as humans and cease aging physically after maturity.

Alignment

Homunculi are created with evil stitched into their very being. Many also adhere to a strict set of conduct. Because of these factors, most homunculi are lawful evil

Regeneration

You can choose to activate a surge of energy from within your core at the start of your turn. You can expend any number of your available hit dice and add your constitution modifier to each roll.

You gain half the total amount rolled (rounded down) in temporary hitpoints.

Once you use this feature, you must finish a long rest before you can use it again.

Sinful Power

You possess magic fueled by vile energy.

You can cast a 1st level transmutation spell of your choice from any class list; you must finish a long rest in order to cast the spell again using this trait.

At 3rd level you can cast a 2nd level transmutation spell of your choice from any class list; you must finish a long rest in order to cast the spell again using this trait.

At 5th level both of the transmutation spells you chose have their durations doubled (if applicable).

Spells chosen through this feature cannot be changed later, and do not require material components. Constitution is your spellcasting ability for these spells

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