Homebrew Dragonforged Species Details
Dragonforged are modified warforged, and considered the pinacle of dragon crafting. The creation of these dragonforged was commissioned by several gem dragons, who sought to create loyal and stalwart sentries against enemies that relied heavily on ambush tactics and assassinations.
The dragons considered the project a great success, as they became known as efficient sentries, guards, and vanguard. Once they gained sentience, the dragonborn openly welcomed them in their societies, due to the merit they had shown in their many shared battles. Now these dragonforged must find their own place in this world, or they can remain in the service of their creators, which many do.
Physical Description
Their appearance is that of a dragonborn armor, with a few noticeable artificial parts. Each dragonforge has their own modifications to make some appear more dragon like. They usually do not have a gender but some have more female or male characteristics.
Dragonforged Names
Dragonforged names are usually in draconic and relate to the roll they were designed for. Some have names based of deeds or valor that they have recieved from their service.
Names: Aryte, Bejik, Clax, Dokaal, Faessi, Fintir, Gix, Hengot, Hlar,nIerikc, Ioth, Jhank, Kurik, Iaraek, Legatus, Litrix, Ocuir, Othokent, Sveargith, Thaenar, Toovir, Vargach, Vargus
Dragonforged Traits
Your warforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.Shard Breath
You go through a process every time you rest in which you shed metal on the inside and it is collected inside your "stomach".
You can use your action to exhale these shards of metal in a 15-foot cone. When you use your breath weapon, each creature in the area of the exhalation must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 slashing damage on a failed save, and half as much damage on a successful one.
The damage increases by an additional 1d6 at 6th level, 11th level, and 16th level.
You regain the use of your breath weapon after finishing a short or long rest.
Ability Score Increase
Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
Age
With the first being created a century ago and none created in the last 50 years most dragonforges are between 50 - 100 years old. The maximum lifespan remains a mystery; so far, dragonforges have shown no signs of deterioration due to age. You are immune to magical aging effects.
Alignment
Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.
Size
Most dragonforged are around 5-6 ft in size and weight 200-400 lbs. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Vigilant
You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
You don’t need to eat, breathe, or sleep. To gain the benefits of a long rest, you can spend 8 hours engaged in light activity, rather than sleeping during any of it.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Integrated Protection
Your body has built-in defensive layers, which can be enhanced with armor:
- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, the armor incorporated into your body can’t be removed against your will.
Specialized Design
You gain one skill proficiency and one tool proficiency of your choice.
Languages
You can speak, read, and write Common and Draconic.
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