Homebrew Ghost Species Details

You're dead... but not quite. Your soul lingers on in an incorporeal form, you retain most memories and skills from your life (but they fade the longer you're a ghost). 

You look like whatever you looked like when you were alive, just a little more transparent. 

 

Ghost Traits

Bloodless, Flight, Withering Touch, Incorporeal Stride

Bloodless

You're dead, you can't be poisoned!

Withering Touch

Your unarmed strike also deals necrotic damage equal to your Constitution modifier.

Incorporeal Stride

You can move through other creature and objects other than physical barriers (such as walls or ceilings) as if they were difficult terrain. Once per short rest, you may pass through up to 5 feet of physical barriers (treating them as difficult terrain) as a part of movement. You take 1d6 force damage if you end your turn inside an object or barrier, and are immediately ejected to the closest available space if within a barrier.

Ancient Knowledge

Your Charisma or Wisdom score increases by 2