Homebrew Alternate Human Species Details

Race flavour text taken from Laserllama's 'New and Alternate player races', available on GMBinder.

Humans can vary wildly based on their environment. Where they live, what they do, local climate, their level of education, and other influences all effect their skills and traits.

For a human, their abilities, convictions and even appearance can be influenced greatly by the environment they were raised in and the experiences that have characterized their life thus far. It is hard to make generalizations about humans as the only thing they have in common is their ability to adapt to problems at hand. The wispy and well-educated, scholar from the university of a large city, and the hulking nomadic tribesman from the wilds could share a common relative only two generations back.

Due to their versatility, humans are capable of conceiving viable offspring with most other mortal races. Unlike elves, dwarves, and orcs, humans are accepting of any half-human that is willing to work together towards the common good.

Alternate Human Traits

It’s hard to make generalizations about humans, but your human character has these traits.

Ability Score Increase

When determining your character’s ability scores, increase two of those scores by 2, or increase one of those scores by 2 and increase two different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

Age

Humans reach adulthood in their late teens and live less than a century.

Size

Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 30 feet.

Determination

When you makes an attack roll, an ability check, or a saving throw, you can choose to roll an additional d20 and choose which of the d20s to use. You can choose to to do this after you make the initial d20 roll, but before the outcome is determined.

If the original d20 roll has advantage or disadvantage, apply it to that roll before you roll the additional d20.

Once you use this trait, you must finish a short or long rest before you can use this feature again.

Languages

You can speak, read, and write Common and two extra languages of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Ingenuity

You gain proficiency with any two of the following: a set of tools of your choice, a skill of your choice or a simple melee or ranged weapon.

Ambition

When determining the time required to learn a new language, skill proficiency or tool proficiency, the time required is reduced by 25%.

Previous Versions

Name Date Modified Views Adds Version Actions
7/18/2022 6:39:38 PM
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7/18/2022 7:17:46 PM
11
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7/18/2022 7:24:04 PM
11
1
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Coming Soon

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