Homebrew Glitchling Species Details
Created by forces of planar law, glitchlings are winged,
human-like creatures made from a merger of magic and
machine. These explorers seek to learn all they can about
the multiverse and its creatures. Some glitchlings then
carry what they learn back to lawful planes, like
Mechanus, to inform the orderly working of the
multiverse. Others become enamored with travel and the
peoples they encounter, and they seek to make a life of
their own among the planes.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Players Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature in D&D, including each player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player's Handbook, and choose the row in the table that best represents the build you imagine for your character.
Glitchlings begin their existences with rudimentary personalities. As they absorb information and experiences, their personalities grow, but many retain quirks associated with their lawful origins. You can roll or choose a quirk from the Orderly Quirk table or create your own.
ORDERLY QUIRK
d6 Quirk
1: I collect things, whether a specific kind of object or things
made of a particular material.
2: We think of ourselves as being a part of the collective,
lawful forces of the multiverse and don’t refer to
ourselves as a singular being.
3: I seek out new experiences so I can better understand
the freedom of my existence.
4: I preface things I say with a short description, such as:
“observation,” “interjection,” or “query.”
5: I plan elaborate responses to every contingency, ready to
execute at an instant’s notice.
6: I investigate people’s intentions behind their actions,
trying to solve the equation that guides them.
Glitchling Traits
As a glitchling, you have the following racial traits.Armored Plating
Your metal skin is reinforced with armor plates. While you aren’t wearing armor, your base Armor Class is 14 + your Dexterity modifier
Balance Chaos
When you make an attack roll or a saving throw and roll a 9 or lower on the d20, you can balance chaos and treat the roll as a 10. You can balance chaos in this way a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest
Living Construct
You were created to benefit from several spells that preserve life but that normally don’t affect Constructs: cure wounds, healing word, mass cure wounds, mass healing word, and spare the dying.
Ordered Mind
You have advantage on Wisdom (Insight) checks and on saving throws made to avoid or end the charmed condition on yourself.
Vestigial Wings
You have vestigial wings that allow limited flight. When you move, you can engage your wings to gain a flying speed equal to your walking speed until the end of the current turn. If you are still aloft at the end of the turn with nothing else supporting you, you fall. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Creature Type
You are a Construct.
Size
You are Medium.
Speed.
Your walking speed is 30 feet
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