Homebrew Frogfolk Species Details

Frogfolk are amphibious creatures, living in small, closed-off communities. They secrete venom from their skin, which they use to weaken potential adversaries.

Frogfolk Traits

Frogfolk are agile, water-loving, and their venom is often used as a weapon.

Ability Score Increase

While a Frogfolk's nature makes them far more agile and their venom makes them adapted to harsher conditions, their dependency on these does mean they fall short in other areas. You gain a +1 to Dexterity, a +2 to Constitution, and a -1 to Strength.

Superior Darkvision

Accustomed to the murky conditions of the swamps they call home, Frogfolk have become excellent at seeing in dim and dark conditions. You gain Darkvision out to a range of 120 feet. You can see in dim light as if it were bright light, and darkness as if it were dim light. You can't discern color in darkness, only shades of grey.

Froglike Jumping

Frogfolk can use their unique body makeup to jump farther than most creatures can. You gain a standing high jump of 15 feet, and a standing long jump of 30 feet.

Grappling Tongue

A Frogfolk can use its tongue to grapple another creature, dealing damage and potentially poisoning them. As an action, you can make a melee attack against a creature within 10 feet. On a successful hit, the target must succeed on a DC 12 Strength saving throw or be grappled. While grappled, the target is poisoned, and additionally takes 2d4 poison damage. You can only grapple one creature this way at a time. Because you are using your tongue, this attack is made with Dexterity rather than Strength. This effect ends when the grapple ends.

Alternatively, you can use your tongue to access or pick up any unsecured objects within 10 feet that you can see and have a direct line to. Due to the additional effort needed for using a tongue as opposed to hands, this requires a bonus action rather than an object interaction. You cannot use this while a creature is grappled with your tongue.

Poison Immunity

Due to being covered in their own venomous secretions, Frogfolk have built up a resistance to poison and its effects. You are immune to poison damage, and have advantage on Constitution saving throws against poison.

Poisonous Skin

When another creature touches you, such as while grappling you, they must make a DC 12 Constitution saving throw. On a failure, they become poisoned and take 2d4 poison damage. They must repeat the saving throw on subsequent turns until the grapple or other contact ends. On a success, they end the effect. Once a creature has succeeded against this saving throw, they become immune to your venomous secretions from coming in contact with you for the next 24 hours.

Language

You can speak, read, and write Common.