Homebrew Fluxcharger Species Details
"Well, the experiment is partly a success, the result just a bit on the quirky side..."
—Izzet Engineer, Ravnica
The first Fluxchargers were creations of the great engineers and mages over at the Izzet League. Initially serving as the result of a series of experiments to see if these "Weird" creatures could be stabilised and perhaps even tamed. Now they serve as part of the Izzet League as manual labour and centres of power, mostly content with their existence.
Engineered Existence
Fluxchargers are not natural creatures, each and everyone one of them is a result from either a scientific experiment or off the assembly line. Their standard appearance resembles that of a mechanical angel, with an electric core, copper wings emblazened with lightning and a faceplate for humility. They were created to harness "weird" energy in a more sustainable form. They generally either work in factories or power plants, with their features, like arms, specialised for this purpose. They now perform the manual labour that the average Inzet member is too educated for.
A fluxcharger's face plate is meant to mask their inner troubles with communication, serving as the lips through which they speak. Early models were known for their uncanny facial appearance, but this "uncanniness" has been able to be lessened by later models. Their bodies, made of copper, gold and brass need to refurnished every couple years due to the sheer electrical power their body has to endure. Fluxchargers feed of electrical energy, and a lack of electricity around a fluxcharger frame is usually a sign of either unconsciousness or death.
Fluxcharger Society
Fluxchargers, despite their not so mentally challenging jobs, value their intelligence the most when it comes to self-worth. Due to this they often look through books for information about the world they have been dropped into, some say a society somehow ruled by fluxchargers would lean towards a technocracy
Fluxchargers however also are generally socially awkward with a few notable exceptions. They however do find importance in companionship as a means to mutual benefit. This results in so called "Fluxcharger Unions" among the Izzet League factories, meant to serve as Fluxcharger rights advocates. Every 5 years the Fluxchargers vote among their biggest union whom to send to the Izmagnus and the Izmundi. Typically the Izmundi courticians and the Izmagnus representative are in their positions of power till the next election.
Fluxchargers Names
Most Fluxchargers were assigned numerical designations for use in production. Most fluxchargers however adopt a name according to a personality trait or their trade later in life. Similar to how humanoids generally pick surnames.
Fluxcharger Names: Alchem, Blazer, Brave, Calm, Docile, Electri, Eratt, Friend, Furnace, Grim, Gust, Hast, Heroic, Manual, Impish, Sassy, Serious, Smith, Sparky, Timid, Quirk, Weird
Fluxcharger Traits
Your Fluxcharger has the following traits, some traits give you choice so consider how you would like them to be build.Ability Score Increase
Your Intelligence score increases by 2, and your Dexterity, Strength or Consitution score increases by 1. Charisma decreases by 1.
Age
While theoretically able to live forever, the average fluxcharger passes away at 300 due to (preventable yet common) mechanical failure. Fluxchargers are mentally adult since creation.
Alignment
Most Fluxchargers tend to drift towards a path of disregard for authority and chaoticism. However they drastically vary on the subject of good versus evil.
Size
Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:
Size modifier = 2d6
Height = 6 feet + 10 inches + your size modifier in inches
Weight in pounds = 270 + (4 × your size modifier)
Speed
Your base flying speed is 30 feet. You do not have a walking speed.
Languages
You can speak, read, and write Common, Draconic, and one other language of your choice.
Build Different
Your character, due to the way it has been engineered as a fluxcharger, has a few mechanical differences to humanoids:
- You cannot swim or walk, however you can float 6 inches above any material. Your floating speed is equal to your flying speed.
- You cannot eat, sleep or drink. This is however not necesarry as your survive purely off electricity, which you need to consume every 5 days to stay alive. You can still take rests to restore certain class features but you can stay alert throughout the entire rest.
Specialised Design
Your mechanical body was originally built for one purpose, wether you decide to follow up on that purpose is another question.
Amplify Lightning
You gain resistance to Lightning and Poison. You also gain access to the Arc Lightning cantrip.
Previous Versions
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7/19/2022 1:10:50 PM
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Coming Soon
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