Homebrew Foxfolk Species Details

A reclusive race of fox-like humanoids who hail from the Feywild.
Ability Score Increase. Your Dexterity score increases by 2 and your Charisma score increases by 1.
Age. Foxfolk reach maturity at around 13 years old and have similar lifespans to humans.
Alignment. Due to their sly nature, Foxfolk tend to lean toward more chaotic alignments.
Size. Foxfolk are tall and slender typically being around 6 feet and never smaller than 5. They tend to be between 200 and 275 pounds. Your size is medium.
Speed. Your base walking speed is 35 feet. Your base burrowing speed 20 feet 
Dakvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Sly Nature. You are proficient in Dexterity(Sleight of Hand) and Charisma (Persuasion) checks.
Claws. You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit.
Natural Trickster. You have advantage on saving throws against being charmed.
Languages. You can speak, read, and write Common and Slyvan

Foxfolk Traits

Dakvision,Sly Nature,Claws,Natural Trickster

Dakvision

Dakvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Sly Nature

Sly Nature. You are proficient in Dexterity(Sleight of Hand) and Charisma (Persuasion) checks.

Claws

Claws. You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit.

Natural Trickster

Natural Trickster. You have advantage on saving throws against being charmed.

Ability Score Increase.

Ability Score Increase. Your Dexterity score increases by 2 and your Charisma score increases by 1.

Previous Versions

Name Date Modified Views Adds Version Actions
7/20/2022 4:24:53 AM
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