Homebrew Wild Magic Human Species Details

Attuned to the chaos of wild magic, Wild Magic Humans can overcome near impossible odds with their sheer volatility.

Wild Magic Human Traits

As a Wild Magic Human, you gain the following traits:

Age

Humans reach adulthood in their late teens and live less than a century. Of course, unstable magic has been known to affect one's lifespan...

Size

Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 30 feet.

Ability Score Increase

An ability score of your choice increases by 2, and a different ability score of your choice increases by 1.

Languages

You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Invoke Chaos

When you make an attack roll, saving throw, or skill check, you can invoke the chaos present in all things, treating any result above 10 as a 19 and any other roll as a 2. You must choose to invoke chaos before seeing the result of a roll. You can invoke chaos in this way a number of times equal to half your proficiency bonus (rounded down), and you regain all expended uses when you finish a long rest.

Fragmented Soul

Exposure to rampant wild magic has made the fiber of your very being unstable. In most worlds, this would cause cancer. Thankfully, here it instead gives you unstable magic powers.

Each time you finish a long rest, roll two d10s. You gain the feature associated with each number rolled until you finish a long rest, as determined by the Fragmented Soul table below. If you roll the same feature more than once, roll again until you get a different result.

 At 1st level, each of these features grants you the ability to cast a cantrip. When you reach 3rd level, you can also cast a 1st-level spell with each of these features. At 5th level, you can cast a 2nd-level spell with each of these features. You can cast each spell gained from each feature only once until you complete your next long rest. You can cast a cantrip gained from this trait at will, as normal.

Your spellcasting ability for these spells is your choice of Constitution, Intelligence, Wisdom, or Charisma.

Each of your Fragmented Soul abilities also grants you resistance to a certain type of damage.

 

Fragmented Soul
d10 Feature Cantrip 1st level spell 2nd level spell Resisted Damage Type
1 Blazing Soul control flames hellish rebuke scorching ray Fire
2 Frozen Soul ray of frost fog cloud hold person Cold
3 Tempestuous Soul gust thunderwave warding wind Thunder
4 Entombed Soul mold earth earth tremor spike growth Lightning
5 Profane Soul chill touch hex darkness Necrotic
6 Divine Soul light cure wounds lesser restoration Radiant
7 Psionic Soul message command detect thoughts Psychic
8 Primal Soul poison spray absorb elements alter self Poison
9 Astral Soul dancing lights faerie fire moonbeam Force
10 Sylvan Soul minor illusion disguise self invisibility Acid

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