Homebrew Symbiote Species Details

A Symbiote is a part of the slime family, they however are extremely different from Slime's, they come in all colors but they are never clear, and take a loose fluid sort of form, they can stick to almost anything they want and move effortlessly, they possess a few abilities, they can take over things, if it is an object like a sword or a coin they just learn details about it and can then transform into it, retaining their color, when the Symbiote takes over a living being they can gain a trait of theirs, this can be a stat, feat, skill, proficiency, expertise, spell,  racial trait, anything really, most of these traits will only be usable while using a host, but things like dark vision and base stats like strength and intelligence work without a host, symbiote can be any color but tend to be darker in color with white or black lines detailing their body somewhat like webs, Symbiote's should start at 8 in each stat, increasing as you take over different living beings

Symbiote Traits

Symbiote's are quite weak but due to their goo like structure they possess many useful traits

Take Over

Take over has the Symbiote cover whatever is being taken over completely, consuming it if an object and taking control over the brain of a living being, depending on how long a Symbiote is using a host they can gain things from them, every 6 hours a host is being used the Symbiote can take another thing from the host, Symbiote's can use some spells, racial traits like dark vision, non physical stats, and skills not including talking or being very athletic whilst not having a host, if a Symbiote takes over an object they already have they enhance the object, if it's a bow it will become more durable, the string will be tighter yet easier to pull back, and the arrows will be perfectly aerodynamic, if a sword it will gain a larger blade without increasing weight, and an edge so sharp it could slice diamonds, etc. 

Resistances/Weaknesses

The Symbiote being goo based and able to break down anything in their body is immune to Piercing, Poison, Bludgeoning, Slashing, Acid, Grappled, Restrained, Disease and Prone, The Symbiote being genderless and not having the typical conception of eyes are also immune to being blinded and being charmed, but being goo based makes them weak to cold and lightning, and due to some unknown reason sound is incredible effect against them, if the Symbiote is poisoned, diseased, or acid is put on them they can store it and use it later

Feats

Strength Feat: The Symbiote becomes strong enough to sustain a human like form, allowing for the use of all skills, traits, and the like, but charisma does goes down 5 in this form, when combined with charisma feat charisma stays the same and the Symbiote can talk and look just like a normal human, or any other race they have taken over before, to sustain this form during battle the player must make a strength saving roll, anything 10 and above wins, every turn

Dexterity Feat: The Symbiote has learned from experiences with taking people over and only people with dexterity of 17 or higher can resist a take over from them

Constitution Feat: The Symbiote has learned how to Split itself off, allowing for it to enhance weapons or objects while staying on a host as well, these splits take 1 hp to create and will die if taken too far away from the Symbiote

Intelligence Feat: The Symbiote has learned much about weaponry and the dynamics of how they operate, with their shape shifting abilities they are now able to turn parts of their body into any kind of weapon they have taken over as long as they are on a host or when combined with strength feat whenever

Wisdom Feat: The Symbiote with it's great wisdom is now able to Reconstruct objects that they have taken over as long as they have the needed materials, they just take over the materials and out comes a new object the exact same as the old one, their is no limit to how many of a single object they can make as long as they have the material

Charisma Feat: The Symbiote has learned through trial and error how to change their body colors, allowing for them to blend to a host's body and make it appear as if the Symbiote isn't even present, when combined with the Strength Feat The Symbiote can take a human form without a host

Storage

The Symbiote with it's goo based form can store things inside itself, it is also about 34% an acidic chemical that can break most anything up, allowing for the storage of even big things, as long as your cool with it being goo coming out, but things like diseases and chemicals can be kept for later use

Age

The Symbiote doesn't age, it can't even really die, it can regenerate from anything as long as it has a single cell of itself remaining, although regenerating from this can take centuries

Size Increases

When the Symbiote takes over objects or gains traits they grow in size, they start off at around the size of a large puddle and in some campaigns could end up being large enough for a small river

360 Vision

The Symbiote is able to accept light on any part of them with black (thus why they always have black one way or another) allowing for 360 vision, they possess no blind spots thanks to this and are very observant 

Languages

Symbiote's don't start with any languages but will automatically learn the primary one a person speaks after a take over

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