Homebrew Ambystoma Species Details
Ambystoma are a race of fey that look similar to Axolotls. They are naturally magical and this magic manifests itself as an ability to control water. They train this ability throughout their whole lives and their leaders are usually the ones with the most control over this element. Ambystoma are usually quite kind and love to meet the people who adventure into the feywilds. They usually stand at about 4-5 feet and live to be about one hundred (100) years. They come in many different colors, from pale pinks to bright blues.
Ambystoma Traits
Ambystoma have enate magical abilities and are able to manipulate magic in ways that others may no be able to.Ability Score increase
Ambystoma are hearty creatures known for their regenerative abilities. Increase constitution by 2 and another score by 1.
Languages
Ambystoma can speak Sylvan, Common, and a language of your choice.
Creature type
Ambystoma are Fey and are native to the feywilds. They have enate magical abilities and their blood is even said to be magical.
Size
Ambystoma come in many different shapes and sizes. Some are as small as four feet tall, while some can grow to over five.
Speed
Ambystoma aren't as fast as other races when it comes to walking or running, but are able to mostly keep up.
Swim Speed
Ambystoma are incredible swimmers and move so gracefully while swimming that some think that they are flying through the water.
Bonus Proficiencies
Ambystoma are naturally in tune with the magic around them and withing themselves, and thanks to their regenerative properties, they've learned to use some of their own parts as medicine for others.
Water Shaper
The magic Ambystoma are born with naturally allow them to control water. Ambystoma learn the cantrip shape water and can use it at will without verbal components. They also learn the spell create or destroy water and can use it a number of times equal to their { {proficiency} } per long rest without verbal components. Their gills can be used as their spell focus for these spells.
Regeneration
Ambystoma can regenerate from most non-lethal wounds given enough time, but smaller wounds can be healed using their magical abilities. Ambystoma can regenerate limbs within a week. Also as long as there is water within five (5) feet, the ambystoma can use it's bonus action to absorb that water and regain hit points equal to 1 for each gallon absorbed. This effect can be used a number of time per long rest equal to the ambystoma's constitution modifier(minimum 1).
Magical Blood
Ambystoma have magic in their blood which they can draw on to fuel their magic. Ambystoma can use an action to regain a spell slot, but take damage equal to 1d4 for each level of the spell. This feature can be used { {modifier:con} } times a day (Minimum 1).
Water Breathing
Ambystoma have gills and lung, allowing them to breath on land and underwater, but they must keep their gills moist to avoid damage to them from drying out.
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