Homebrew ArchDemon Species Details
A tall humanoid with large, swooping horns motions their hand and lets a low chant in Abyssal fill the air, and the door in front of them, previously locked, clicks open and the Archdemons walks through the door, tail flicking behind them. They slip outside into the darkened streets, torchlight illuminating their reddened skin and glinting on their horns. Large wings erupt from their back, and with a gleeful cackle they take to the skies, causing humans to lock the doors as the fiend makes its way out of the city,
ArchDemon Traits
Among the most powerful of demonkind, the archdemons rule a part of the infinite chaos of the Abyss, and demons along with it.Ability Score Increase
Being a Archdemon you have a silver tongue that can sway just about anyone, Along with being from the abyss you have a bit of strength to back up your heritage.
Your Charisma increases by 2, and your Strength score increases by 1.
Age
A common Archdemon is an old being, maturing at 500 and living for an unknown time.
They are effectively immortal, many scholars think, but even they can be killed.
Alignment
Archdemons lean towards the evil end of alignments, though being old beings they need not be.
Size
Your primary size is medium but may be changed at will
Speed
Your base walking speed is 30 feet
Material Plane's Demon
Your creature type is considered both fiend and humanoid for the purpose of spells and features such as the Paladin's Divine Sense. Additionally, you are immune to being poisoned and diseases.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Demon's skin
Because of your dark nature you have resistance to necrotic damage
Archdemon's Mind.
You have an advantage on saving throws against being frightened or charmed
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