Homebrew Living Jar Species Details

The Living Jars are curious creatures, being wholly created from unknown magic. They believe they were molded to perform great deeds, and some of the Jarfolk indeed have. What we know of the Jarfolk can be sourced to Iron Fist Alexander, greatest of the Warrior Jars. From the words of Alexander:

"My people bear a great burden, for we have no true place in this world. Our lot is to journey out and find our calling, however grim the path may be. We Jars contain dreams of greatness, and some of us bear the strength to seize them. We are protectors. Just as likely, we are scoundrels. Your innards do not make you great, it is how you wield them that defines. Valor comes in many forms. Not all, need be worthy."

Some say when Living Jar awakens, it is because there is an imbalance in the world that needs to be rectified. They begin life as small jars, with arms and legs of stone. As they pursue their Grand Purpose, they grow, filling their bodies with the strength necessary to complete their venture. There are rumors of Jarfolk as large as giants, though few claim to have seen one.

Because of their inherent magical nature, combined with their collection of powerful artifacts and bodies, the Living Jars are targeted by poachers throughout the world. These poachers have driven the remaining jars underground, forcing them to hide in the muck like animals. Small hamlets of Jarfolk are said to still exist, though they are few. 

Living Jar Traits

The Living Jars are literal jars, given arms and legs by strange magic. They grow as they adventure, becoming powerful warriors born to fulfill some Grand Purpose. Not many still exist, but those that do become Legends.

Creature Type

You are a Construct

Size

As you level up, your size grows. At levels 1 through 5, you are Small. At levels 6 through 10, you are Medium. At levels 11 through 15, you are Large. And at levels 16 through 20, you are Huge. 

Speed

As you level up and grow larger, your speed grows as well. From Levels 1 through 5, your speed is 25 feet. At levels 6 through 15, your speed is 30 feet. At levels 16 through 20, your speed is 35 feet. 

Blindsight

You have Blindsight out to a range of 60 feet. You are blind beyond this radius. 

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don't need to eat, drink, or breathe.
  • You are immune to disease.
  • You don't need to sleep, and magic can't put you to sleep.

Fire Resistance

You have resistance to fire damage.

Natural Armor

Your hardened body provides you a base AC of 17 (your Dexterity modifier doesn't affect this number). You can't wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield's bonus as normal.

Sentry's Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.

Previous Versions

Name Date Modified Views Adds Version Actions
7/31/2022 4:10:33 AM
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