Homebrew Forbidden Species Details
An abomination made by 2 creatures never meant to reproduce, the Forbidden are nothing other than to be described as a monster.
With an elf-like appearance, typically long haired, fair skinned, and with pointed ears. These creatures limbs extend far beyond the normal length of any bipedal creature, giving their frame a sickly, slender quality.
Their teeth are said to be as sharp as daggers and as quick as a rapier with a bite force more ferocious than a bear. Long claws and typically more than one mouth cause these creatures to be insanely deadly predators, feasting on the flesh of any creature unfortunate enough to catch its eye. These creatures are hyper-aggressive, hunting and killing anything in sight without a second thought. There exists a way to momentarily tame the beast, by throwing it food and hoping to whatever god you believe in it likes it.
These creatures cannot speak, read, or write, but can understand languages. They are also capable of mimicking sounds they have heard before.
These creatures are incapable of naming each other or themselves so are often given names based on the society which spots them.
Forbidden Traits
Observation into these monsters has found that all members tend to share certain common traits.Ability Score Improvement
Increase your strength and dexterity scores by 2 points, reduce your charisma score by 2 points
Age
Although reaching maturity at the same rate as a human, these creatures are effectively immortal.
Languages
You understand Common but you cannot speak, read, or write it
Natural Weapons
Your claws deal 1d6 Slicing/Piercing damage and count as duel wield weapons
Your teeth deal 1d8 Piercing (1d4 Bleeding) damage and count as duel wield weapons. Second hit with teeth does not apply Bleeding.
Bleeding cannot be stacked.
Alignment
Your lifestyle within the woods has changed your already bestial mind to become an apex predator, killing anything that moves, especially anything that's humanoid. This makes you Evil, and since you have no understanding of common law or religion you find yourself more Neutral to the laws of man, not regarding them like a Lawful would, but not hating them like a Chaotic, unless you have grown up in captivity.
Unique Body Type
Elongated Limbs- Your actual torso, while being similar to the appropriate size for a medium creature, is extremely skinny. Holding limbs which are elongated beyond normal proportion, with knuckles that nearly reach your ankles and legs that bend more like animal legs than humanoid legs. Feet clawed like a raptor, you are unable to wear shoes and most clothes, especially armor, effectively.
Large Hands: Your massive hands and extremely long fingers make it very difficult to hold weaponry, especially one handed weapons.
Long Bones: Your long skinny frame has weakened your bones as they elongated to support your massive size while being bipedal. A single fall or enough force damage could easily fracture a bone. You are weak to force damage.
Wild History: Your species has over time regained an extreme resistance to disease and poisons as even ancient societies tried to rid your ancestors. You are immune to poison. Your species has not yet fully grasped the concept of fire either, causing you to fear it with your life.
Unholy Beast: While not technically undead, you most certainly are not a holy creature. The light of the gods and even the sun can be too much for your sensitive skin, creating burns and lesions at the slightest touch. You are weak to radiant damage.
Color Blind
Your vision cannot see color, only the shades of blacks and whites each object exudes, except for one particular color, red. Your killer senses have evolved to be specialized to not losing focus on a target once they have been wounded, easily able to follow the smell and sight of blood trails. You gain advantage on investigation/perception rolls when following a blood trail or looking for blood. You gain disadvantage on perception for any rolls needing color identification.
Voracious Eater
Endless Hunger: Take your action to consume a part of a dead creature within your reach, heal 1d8 plus your level healing. At 5th,10th,15th, and 20th level add another d8.
Consumption: Any incapacitated (unconscious, sleeping, paralyzed, etc.) creature of size medium or smaller can be eaten whole to recover their maximum amount of HP for yourself. When eating, you cannot move or take a bonus action. For the next 3 turns your movement is reduced by 1/2. On your 5th turn of this action, you cannot move or preform a bonus action, coughing up what you cannot eat. It takes a long rest to do this action again.
Strange Anatomy: You cannot be healed by the effects of healing spells (cure wounds, lay on hands, healing word). You must recover your health by consuming flesh.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/24/2022 11:53:54 PM
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27
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0
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5e
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Coming Soon
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