Homebrew Fey'ri Species Details

The half-demon children of Sun Elves, the Fey'ri have often come about as the result of desperate attempts to create more powerful mages and warriors who could defend their people from some looming threat. The unfortunate truth is that they are often treated less like people and more like weapons of war, and when the danger from outside has passed they are too often cast as a danger from within, shunned by the people who once so desperately wanted their power.

Born of Desperation

With their fearsome reputation and alien appearances, it is rare indeed that any mortal should seek the companionship of the demons of the Tanar'ri out of love. Rather, a child is desired, a child with something that the parent has not - and in the case of the Sun Elves, who have so often endured the hardships of war against powers that threaten to overturn their world, what is desired is for a child to be born with powers that have always seemed to lie beyond mortal grasp. In this the Fey'ri seem to come as a true answer to their parent's prayer; strange they are, a mingling of fey and demonic ancestries that produces oddly-shaped horns and broad, bat-like wings upon elvish bodies, but to the child this queer body is as natural as the touch of the wind, and they grow to live with casual grace and an acute aptitude for magic.

The Allure of Choice

Despite the burden of expectation, the need for their children to succeed as the envisioned otherworldly protector, the mortal parents of Fey'ri often really do want the best for their child - but it is so often the way of kings and governments to view people as means to an end, and so the pressure placed upon an adolescent Fey'ri is overwhelming. They must become a warrior or battlemage, they must fight to defend their homeland, they must obey the king and they must do this and they must do that - it is pressure that a living soul was not meant to endure. When a Fey'ri snaps and rebels against the system that seeks to fashion a weapon from a person, only those closest to them have a chance to really understand their position, the heartbreak that the void of real choice drives into a person - for the masters they were intended to serve, and for those who judge from the sidelines, this typically feeds into propaganda of the Fey'ri as failed experiments, too tainted by demon blood to serve as loyal soldiers.

Light and the Wind

It is perhaps the most natural thing that the Fey'ri, winged folk born into a land bathed in light, should, when given the space to be their own selves, be so often enamored of the light of the sun and the motions of the wind. Capable of flight with some significant effort, the Fey'ri can appreciate these things from a perspective rarely granted to their land-bound kin, and the spells to which they are naturally attuned reflect their love of these aspects of the world.yxhbkMnRdrtwMN4AnRxm6w

Fey'ri Traits

Blending the legacies of the Fey and the Abyssal, the Fey'ri exhibit certain common traits.

Ability Score Increase

Your Dexterity score increases by 2, and your Charisma score increases by 1.

Age

Physically, Fey'ri mature in the same way as other Elves, but with the pressures that shape their lives, a Fey'ri may try and discard several adult names and identities before they are satisfied that they have shaped a true identity for themselves, a process that can take centuries.

Size

Not counting the horns and wings, Fey'ri aren't much bigger or smaller than other Elves. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Keen Senses

You have proficiency in the Perception skill.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance

Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Innate Spellcasting

You know the cantrips Light and Gust. Charisma is your spellcasting ability for these spells.

Flight

You can cast the Fly spell on yourself without cost once per long rest. For each time you cast it again without resting, you take one level of exhaustion.

Demonic Resistance

You have resistance to Fire damage.

Languages

You can speak, read, and write Common, Elvish, and Abyssal.

Elf Weapon Training

You have proficiency with the longsword, shortsword, shortbow, and longbow.

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