Homebrew Firenewt Species Details

 

Firenewts are about the size of a slim human. They look like lizardfolk with simpler faces and larger, dark-colored eyes. Their speckled, smooth-scaled skin appeared eel-like and is colored dark reddish brown at their spines and fades to nearly white on their front sides. They have long feet, giving them the appearance of "reversed knees", which gives them an advantage while running or leaping.

Firenewts required a heated source of water in order to survive and breed. Separation from warm water for more than a tenday would cause a firenewt to slow mentally and physically, eventually entering hibernation.


Firenewt Names

They share the same names are lizardfolk.

Firenewt Traits

Your firenewt character has the following racial traits.

Ability Score Increase

Your Constitution score increases by 2, and your Dexterity score increases by 1.

Age

Firenewts reach maturity around age 14 and rarely live longer than 60 years.

Alignment

Most lizardfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices.

Size

Firenewts are a little leaner and taller than humans. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Bite

Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing and fire damage equal to 2d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Cunning Artisan

As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan’s tools, such as leatherworker’s tools.

Hold Breath

You can hold your breath for up to 15 minutes at a time.

Hunter’s Lore

You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.

Smoldering Armor

You have tough, scaly skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor. You're immune to fire damage, but weak to cold damage.

Hungry Jaws

In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can’t use this trait again until you finish a short or long rest.

Spit Fire

You spit fire at a creature within 10 feet of it. The creature must make a DC 13 Dexterity saving throw, taking 9 (2d8) fire damage on a failed save, or half as much damage on a successful one.

Languages

You can speak, read, and write Common, Draconic and Ignan.

Previous Versions

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2/13/2019 1:08:31 AM
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