Homebrew Kobgoblin Species Details

Usually the result of a mixed pairing of a goblin, and kobold parentage, the kobgoblin features traits prominent in both species. They have the resilience of their goblin heritage, and the resolve of their kobold ancestry. Kobgoblins are sometimes referred to as koblins or gobolds for short, but don't ever call them gremlins, for that is an offensive term to them.

Creating Your Character

Ability Score Increases

When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player's Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

 

Kobgoblin Traits

As a kobgoblin, you gain the following racial traits.

Goblin Heritage

You may choose one feature from the following.

Fey Ancestry - You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Fury of the Small - When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus.

You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.

Nimble Escape - You can take the Disengage or Hide action as a bonus action on each of your turns.

Kobold Heritage

You may choose one feature from the following.

Craftiness. You have proficiency in one skill of your choice. 

Defiance. You have advantage on saving throws to avoid or end the frightened condition on yourself.

Draconic Cry - As a bonus action, you let out a cry at your enemies within 10 feet of you. Until the start of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear you. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Draconic Sorcery. You know one cantrip of your choice from the sorcerer spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for that cantrip (choose when you select this race).

Creature Type

You are a Humanoid. You are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid.

Size

You are Small.

Speed

Your walking speed is 30 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

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