Homebrew Awakened Dog (Rewritten) Species Details
Awakened Dogs are canine creatures that through some happenstance or other has gained sentience. You may be a messenger of the gods, a mutation, an arcane familiar, or even an adventurer who has been irreversibly polymorphed. Either way, you've decided to not let your lack of opposable thumbs stop you from enjoying the benefits of sentience. (Original race written by ActionCow)
Age
An awakened dog (typically) reaches maturity at 1 year old and lives to be on average 13 years old, however many awakened dogs aren't normal dogs. Magical familiars could easily be immortal as far as age goes, and awakened dogs who were made into dogs from another race would live as long as their original race does.
Size
There are many breeds of dog, some of whom are smaller or larger than others. You choose either Medium or Small when you create a character of this race.
Speed
Awakened Dogs are swifter than most bipedal races. Your walking speed is 35ft.
Languages
You speak Common and another language of your choice.
Awakened Dog (Rewritten) Traits
Your canine nature grants you the following traits;Ability Score Increase
Your charisma score increases by two, and an ability score of your choice increases by one.
Awakened Familiar
While you cannot physically form words, your awakening or transformation imbued you with magical energy to allow you to communicate with those around you.
You can speak telepathically to any creature that can hear you bark, and the magic of your awakened state feeds an understanding of your intended message to the recipient so long as they share a language with you. You may choose who can understand you and who cannot.
Bite
You gain a natural weapon that deals 1d4 damage + your proficiency bonus + your strength modifier in piercing damage.
You are proficient with this weapon, and it counts as an unarmed strike for the purposes of features that require or enhance unarmed strikes.
Additionally; No matter the wording of features that enhance your unarmed strike, this weapon deals piercing damage
Opposable Jaw
Your lack of opposable thumbs is naught but a minor inconvenience for you. Your mouth, while not in use, counts as a free hand, and can pick up and use items like any regular humanoid hand. (Yes! You can even wield weapons as if you were holding them with one hand!)
Your speech is hindered while your mouth is used in this way, lowering the volume and range of your speech, and preventing you from performing vocal components without the War Caster feat. Your tail may perform somatic components.
Canine Pounce
Your canine muscles allow you to move with a burst of raw strength. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.
If you hit an enemy with a melee attack on the same turn after activating this ability, they must make a strength saving throw DC 8 + Proficiency + Strength or be knocked prone. If you moved at least 10ft in a direct line towards the target before the attack, they additionally have their speed reduced to zero until the start of your next turn.
Creatures with prone condition immunity or with advantage on saving throws to be rendered prone do not reduce their speed regardless.
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