Homebrew ERINA Species Details
CURIOUS
Erina are a highly intelligent species whose natural
curiosity and cunning serve them well. They are always
probing around the limits of their territory and keep
a careful record of their environment. Erina seem
supernaturally aware of their surroundings and have a
keen eye for things that are out of place or novel.
SCROUNGERS
Erina subsist by scrounging. In the wild, their diet
consists of fruit, roots, insects, and small animals that
come within range of their spears. The few erina who
make their homes in cities live in much the same way.
For this reason, erina sometimes run afoul of the law,
though they are not naturally greedy.
DEFENDERS OF HEARTH AND HOME
The erina generally worship deities focused on the
hearth and home. The tenets of such deities regarding
defense of home align very well with the erina’s
territorial nature. The burrows of the erina contain
a dizzying number of tunnels and chambers with
multiple camouflaged entrances and exits. Invading
an erina burrow is a nightmarish experience, as the
little defenders burrow over, under, and beside their
enemies with alarming speed, striking from a freshly
dug hole before retreating to safety.
ERINA ABROAD
Erina tend to live in large communities of their own
kind. Occasionally, compatible fey creatures may lair
near or even within an erina burrow. On occasion,
some erina are so overcome with curiosity that they
leave their homes to investigate the world beyond.
These adventurous erina make excellent rangers and
druids, exploring the unknown wilderness with a grin
and a twitching nose.
Other times, if there is a great threat to the region
where the erina have dug their burrows, the defenders
of the colony embark on a mission to face the danger nose-on.On rare occasions, some erina may find their
actions warrant expulsion from the burrow. Erina
communities are often suspicious of warlocks
and sorcerers, and members of the colony who
make bargains with strange entities or who exhibit
dangerous connections to powerful magic are often
escorted out of the burrow.
ERINA LANGUAGE
Erina speak their own language, a series of whirring
sounds punctuated by clicks. Erina can also
communicate with other erina using only twitches
of the nose and whiskers, though this old non-
verbal language has fallen out of fashion in recent
generations. Most burrows have at least one member
who speaks the Common tongue.
ERINA NAMES
Erina names translate poorly into other languages.
When outside erina lands, erinas tend to adopt names
with long, open vowel sounds. These sounds are rare
in their own language and bring pleasure to their ears.
Erina are certain to extend the vowel sounds in their
names when introducing themselves.
Individual Names: May-nay, Wayee, Leemay,
Einore, Die-Nu, Lowno
ERINA Traits
Your erina character has traits which complement its curiosity, sociability, and fierce nature.Ability Score Increase
Your Dexterity score
increases by 2, and you can choose to increase either
your Wisdom or Charisma score by 1
Age
Erina reach maturity around 15 years and can
live up to 60 years, though some erina burrow elders
have memories of events which suggest erina can live
much longer.
Alignment.
Erina are good-hearted and extremely
social creatures who have a difficult time adapting to
the laws of other species.
Size
Erina average about 3 feet tall and weigh about
50 pounds. Your size is Small.
Speed
Your base walking speed is 25 feet.
Darkvision.
Accustomed to life in the dark burrows
of your people, you have superior vision in dark and
dim conditions. You can see in dim light within 60
feet of you as if it were bright light, and in darkness
as if it were dim light. You can’t discern color in
darkness, only shades of gray.
Hardy
The erina diet of snakes and venomous
insects has made them hardy. You have advantage on
saving throws against poison, and you have resistance
against poison damage.
Spines
Erina grow needle-sharp spines in small
clusters atop their heads and along their backs. While
you are grappling a creature or while a creature
is grappling you, the creature takes 1d4 piercing
damage at the start of your turn.
Keen Senses
You have proficiency in the Perception
skill.
Digger
You have a burrowing speed of 20 feet, but
you can use it to move through only earth and sand,
not mud, ice, or rock.
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