Homebrew Isekai Slime Species Details

Isekai Slime (5e Race)

Physical Description

 

Looking like an amorphous blob when not shifted, Sentient Slimes are indistinguishable by looks from other slimes and oozes. When shifted, they look like whatever the player tries/can to.

This Slime is able to look like a normal slime of various colors or A human, that still retains every slime quality, but looking human nevertheless.

 

History

 

Not much history, just seen as squish creatures. Cousins to the horrifying other slimes and oozes

 

Society

 

There is little to no society for slimes. Being more than 99% aren't even thinking. at this time they are about as rare as a Tarrasque

Isekai Slime Traits

Racial traits

Slime nature

Slime Nature.. As a Slime or Slime human you don't need to breath or sleep, resistance to all magical and nonmagical Slashing/Piercing/Bludgeoning damage and immunity to Acid damage and exhaustion. Once per day you need to revert to your slime form for at least 5-10 minutes or you lose acid immunity, and suffer a -1 penalty to your Dexterity and Constitution which can only be reversed by spending 5-10 minutes in your slime form. While in your slime/slime human form you gain additional immunities to the following conditions: Blinded,  Restrained, Deafened, Exhausted and Prone.

Languages

Languages. You can speak, read, and write Common Primordial. And one other languages of your choice, though you can eat a book and if its an unknown language you can use great sage to read the book and learn the language

Ability Score Increase.

Ability Score Increase. You increase selected ability scores with 3 points to divide as see fit.

Age

Age. You are technically immortal and show no traits of age.

Alignment

Alignment. Starting out True Neutral, your alignment changes and grows due to the people you meet and interact with. Otherwise, it can be anything.

Size

Size. When not shifted, you are Small to medium. and as a Slime human you are medium however When shifted, you are the size of the creature you shifted into.

Speed.

Speed. Your base walking speed is 30 feet, and you have a swimming speed of 35 feet, both are when not shifted. When shifted, you take on the walking speed of the creature you've shifted into.

Sight

Blindsight 60 feet. As eyes are too difficult to mimic in ability, you use basic blindsight to get around. however while changed into a form that possesses eyes, you also gain the visual capabilities of that form so long as you remain in that form.

 

Truesight. youve learned to see the world in color by reading the magic and auras around you this has givin you true sight and you now see everything in a 120 ft range

Great Sage

Great Sage. As an action, you can ingest objects, then cast the identify spell, without requiring components. Gain proficiency in perception and investigation. You also gain prof in all tools and can perfectly replicate all items in no time at all so long as you have the proper matierials to remake it and have eaten the object once all ready. additionally you gain an all knowing ai in your head that you can ask questions too, the questions have to be answered truthfully and in a known language however dodging the question is allowed you are allowed to ask these questions 1d4 + intel a day

Slime Armor

Slippy Slime. The AC while in Slime form becomes 11 + dex + proficiency halved (rounded up, max of 20 without shield or magical equipment)

Slime form

Slime form.. You can use an action to change your into your slimy form. In this form, you cannot use your hands, hold or carry items. All your items fall into you.

 You can fit into a space 1 inch wide without squeezing, and your unarmed attacks deal an additional 2d4 acid damage. Any attempts to grapple you in this form also deals 2d4 acid damage and anyone you successfully grapple while in this form takes 2d4 acid damage per turn that they remain grappled.

You may choose to allow others to not be hurt by your acid.

Slime mimicry

Slime Mimicry. As an action, you can change your appearance and your voice to match that of an object, creature, or race of the creature/exact consumed creature. This includes your coloration, hair length, and sex(optional). You can also adjust your height and weight, but size class can't change for creature. **You can make yourself appear as a member of another race, though none of your game statistics change unless you have consumed the body of a creature of that race,** which only physical attributes may change instantly.(Potential in game for mental). You can’t duplicate the appearance of a creature you’ve never consumed nor can you speak a language you have never learned. Your clothing and equipment aren’t changed by this trait. You can use this for objects as well.

Perfect Appearance.. While in the form of a creature or object that it has consumed, your are nearly indistinguishable from the original and any checks made to determine the truth fail automatically

Predator

Predator Devourer as a bonus action or an action on your turn roll sleight of hand to eat a dead creature on a roll of 10 or above you succeed. you may then roll arcana to determine the extent to which ability's are gained 

If any kind of arcane attack is made against you, the damage taken is halved and then is shot back at the caster for damage equal to the damage taken before any resistances or immunities are applied. the element of the spell does not change (note if reaction is used to consume a spell user can forfeit the ability to shoot it back and instead can learn the spell used)

Healing: Tiny=1d4. Small=1d6. Medium 2d6. Large=4d4. from there the damage die regained double for each size larger. meaning Huge = 8d4 and Gargantuan = 16d4

Any creature absorbed/devoured or inside, you can shapeshift into. The creature must be dead, unconscious, charmed, paralyzed, petrified, Exhausted, Incapacitated, Grappled, Restrained or willing

all status effects that effectively stop target gives you advantage on the DC check. If the absorbed creature knew any spells, and you can cast that spell, as long as you of spell slots of that level. You may absorb the ability to cast spells if not a caster.

"Abilities/Skills/Features/attacks" absorbed can be in the form of skills, traits, profs, languages, racial features and anything else applicable (note magic is gained SEPRATELY AND AUTOMATICALLY)

all things absorbed are stored inside of your slime stomach a space with infinite space and storage in which there is no way to escape, in the slime stomach nothing ages, takes damage or can starve/age. the only way out of the slime stomach is being let out or killed by being processed

Thermal Fluctuation immunity

They have immunity to both fire and cold

Posison resistance

You have Adv on all checks made to drink alcohol, on top of that you gain resistance to poison

Previous Versions

Name Date Modified Views Adds Version Actions
7/2/2022 12:19:46 AM
99
13
1
Coming Soon
7/27/2022 5:13:53 AM
18
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes