Homebrew Dryad Species Details
Dryads are feminine, humanoid creatures that are bound to trees (or other plants) and often act as guardians of woodland demesnes. Dryads can emerge from the tree and travel the lands around it, but the tree remains her home and roots her to the world. As long as the tree remains healthy and unharmed, the dryad stays forever youthful and alluring. If the tree is harmed, she suffers. If the tree is ever destroyed, the dryad descends into madness.
Dryad Traits
Dryad TraitsDarkvision
As a Dryad, you have a Darkvision of 60 ft.
Languages
As a dryad, you know Elvish and 1 other language.
Ability Score Increase
As a dryad, you get a +2 to your Wisdom score and a +1 to your Charisma score.
Druidcraft
Starting at 1st Level, you know Druidcraft.
Whispering to the spirits of nature, you create one of the following effects within range:
- You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a - cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
- You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
- You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
- You instantly light or snuff out a candle, a torch, or a small campfire.
Tree Stride
At 3rd Level, you know Tree Stride.
Once per turn, a dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.
Speak With Beasts and Plants
At 7th Level, you know Speak With Beasts And Plants.
A dryad can communicate with beasts and plants as if they shared a language.
Superior Charm
At 15th Level, you know Superior Charm.
A dryad can target one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can.
Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Superior Charm for the next 24 hours.
The dryad can have no more than one humanoid and up to three beasts charmed at a time.
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