Homebrew Gildtrites Species Details
The peaceful giants used to live amongst the mines and the fields of the radient wastes, but now they've been kidnapped into slavery.
The only way they found their freedom was the efforts of a single Tourmilites smuggling one of their eggs to the resting grounds of Cauldor, finally free of the floating hell they were trapped upon.
Time can only tell what will come of this speices.
— Selieac, Godess of Wisdom.
Creatures of the radiant mines, Gildtrites are able to abuse the normally toxic radiant materials to manipulate their natural body via their emotion. This is most famously known for manipulating their size beyond their typically smaller size. The largest ones have even been reported to be able to throw ancient dragons when they are both angry and determined enough, but this feat has yet to be witnessed by credible witnesses. Surprisingly enough, this feat is within the realm of possibility but would be very unlikely due to most ancient dragons still having wings and can fly away faster than the Gildtrites can grow. While growing in size can often lead to fairly tough skin, their natural skin is nothing to scoff at either. Their rigid hides have been known to take the brunt of a barbarian’s rage and not feel a scratch. This in combination with their size is just the tip of the level of intimidation this creature holds.
Echoing Roar
When a Gildtrite inhales, you can always tell if it’s for a deep breath or they are about to unleash the roar. The Echoing Roar is known for its ability to shake castles, blow out fires, and scare ghasts back into their holes. People that have heard it often recall it as if a dragon roared but with their voice amplified tenfold. With this roar and their ability to become massive, it’s more than enough to scare away those that would dare oppose these defensive terravores. Terravores that consume copious amounts of radiant jewels, gravel, soil, and anything they can find in the wilds and deep within the mineshafts. This also can include the race called the Tourmilites, a naturally occurring sentient crystal being. By nature, they’re on the Gildtrite’s menu and if you ask any Gildtrite they are the premium food to eat. Putting aside the fact this type of diet is unconventional, it has led to many positives for this race. Their magical size changes, their enhanced roar, and the rare mutation that would come to be known as the War Machine.
The War Machine
On rare occasions, Gildtrites can develop a mutation from their specialized diet that makes them even bigger in nature, stronger armored hide, and even the ability to fire loose gravel and sharp radiant fragments of rocks from their large knuckles vai compressed air. Oftentimes their hides are retinted upon a full mutation by combining their original beige color with gray and the color of the soil or rocks they ate most frequently. These Giltrites are a force to be reckoned with and no single creature should ever attempt to fight one without the aid of powerful magic or plenty of backup.
Gildtrite Names
Gildtrites are a primal species, old and mighty as are their names. They are usually derived from the Terran language, if not Primordial. They often have names that translate to the names of different jewels and gemstones, some even naming themselves after their favorite rocks. Otherwise, their names tend to be simple syllable-sounding names to most common speaking people.
Gildtrites Traits
The Gildtrite have many features to help them live in there enslavement.Ability Score Increase
Your Constitution score increases by 2, and your Strength score increases by 1.
Age
Gildtrites are born from eggs and are mature by age 50; however, they’ve also been known to mature as early as 20 if the correct conditions are found. They often live close to five centuries at the very least and can sometimes live as long as six.
Size
Gildtrite are Medium size, but that's by the lightest of definitions. They are never smaller than 6' tall and average 7' or so. They also tend to be at least one ton in muscle and their rocky diet.
Speed
Your base walking speed is 25feet.
Natural Armor
Due to your thick hide and varying body size, you are ill-suited to wearing armor. Your tough hide provides great protection, however; it gives you a base AC of 13 + your Constitution modifier. You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.
Enlarge
You are able to increase your size and mass by a factor of two times as a bonus action. By doing this you gain a temporary increase to your strength stat by 1 and a temporary increase to your armor class by 1, but you will also reduce your speed by 5. The effects last for 10 minutes and you may return to normal at any time as a bonus action. You can do this a number of times equal to your proficiency bonus before needing to take a short rest. You may use this ability while already Enlarged but can not grow larger than huge.*
*To grow larger than huge, you must expend two uses of Enlarge and succeed on a DC 18 Con save or take a level of Exhaustion.
Languages
You can speak, read, and write Common as well as Undercommon.
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