Homebrew Mudworm Species Details

'Ew, what is that thing', the bar wench whispered to one of her regulars. He turned around and gasped at the monstrosity before him. A tall, slender, tube-like creature had just slithered through the door. This wasn't some Yuan-ti abomination, it seemed more earthly.
'Name's Wormy', the creature proclaimed. It's mouth did not move, but it made sounds nonetheless. It made its way up to the bar and said 'One pint of your best shit' and plopped 2 gold onto the counter. The barmaid stared in horror, but slowly poured a pint without breaking contact from the human sized worm that stood in front of her. She served it the pint and it shoved its sucker into the glass and sucked it back in one go. 

 Mudworms are not like many adventurers. Having short and stubby salamander-like legs and arms, they carry out many of their duties with their agile tails. From the Elemental Plane of Earth, these intelligent worm-like creatures are able to shift the earth around them at their will. While they may be powerful, they are not known well by the people of Faerún and are often seen as freaks or outcasts, as they are not particularly suited for the complex social lives of the people here.

Mudworm Traits

Mudworms have similar abilities to all creatures that come from the Elemental Plane of Earth.

Earth Walk

You can move across difficult terrain made of earth or stone without expending extra movement.

One With Earth

You can cast the mold earth cantrip with this trait, requiring no material components. Constitution is your spellcasting ability for this spell.

Constrict

Mudworms are able to use their action to constrict a target equal to or smaller than their size. Upon a successful melee Strength attack, the target is grappled. The enemy can use it's action to make a Strength or Dexterity saving throw versus the Mudworms Strength saving throw to break out. Until this grapple ends, the target is restrained, and the mudworm can’t constrict another target.

Natural Armor

The Mudworm has adapted to traveling through rocky soil by thickening it’s skin. Mudworms have a natural armor of 13+CON. Due to their odd physiology, they cannot wear armor.

Ability Score Increase

Your Constitution score increases by 2, and your Dexterity score increase by 1.

Age

Mudworms mature much faster than humans do, reaching adulthood around the age of 5. They live much longer than humans, however, often exceeding 180 years.

Size

Mudworms are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.

Speed

Your base walking speed is 30 feet. Your burrow speed is 20 feet. Your climbing speed is 15 feet.

Tremorsense

Often traveling under ground, your people have grown sensitive to the subtle vibrations that permeate through the ground. While burrowing, you can sense vibrations within 20 ft of you. You can use these vibrations to detect and pinpoint the location of a creature, as long as you and the creature are in contact with the same ground or substance.

Languages

Mudworms are able to subtly vibrate their bodies to match speaking frequencies. If they chew rocks at the same time, they are able to speak Primordial. You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.

Previous Versions

Name Date Modified Views Adds Version Actions
7/25/2022 7:25:08 PM
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7/28/2022 11:33:05 AM
7
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1.2
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