Homebrew Raesokeran Mustilus-Skunk Species Details

Their bodies are covered in fur, matching their feral counterparts. Their hands and feet are as dexterous as a human's, but they're covered in fur and have rough padding on the palms and fingers. Most have non-retractable claws. The padding on their feet makes it difficult to craft boots to fit them properly. Most simply go barefooted since the padding protects them almost as well as a thick leather sole.

Raesokeran Mustilus-Skunk Traits

Skunks are a sub-species of Raesokeran Mustilus.

Darkvision

 You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Sharp Teeth

You can make an unarmed bite attack for 1d4 Piercing damage.

Skunk Spray

You have a natural spray attack in a 15-foot cone directly behind you. The DC for this attack equals 8 + your Dexterity modifier + your proficiency bonus. A creature has disadvantage on all Charisma-based skill checks for 2d4 days or until cured with a special deodorizing bath and must make a Constitution save upon a failure and avoids the effect on a success. The DC for the second save equals 8 + your Constitution modifier + your proficiency bonus. Targets are stunned for 1d4 rounds on a failure and avoid being stunned on a successful one.

Strong Musk

Your normal stench is strong enough to distract most creatures. Against any creature that has a sense of smell, or can otherwise sense gaseous chemicals, your unarmored AC is 12 + Dexterity. You also have disadvantage on Charisma-based skill checks against the same creatures.

Poison Resistance

You are resistant to poison damage.

Ability Score Increase

Your Wisdom score is increased by 2 and Dexterity score is increase by 1.

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