Homebrew Kalashtar (MOM) Species Details
History
The kalashtar are a compound race: a merging of risen quori from the plane of Dal Quor, the Region of Dreams, and the human bodies and spirits of Adar to form a distinct species.
Personality
Many kalashtar are reclusive and prefer to stay in the temple-keeps of Adar, but some are driven by purpose to venture out into Eberron. Some of those that leave wish to end the siege on Adar by the Riedrans and others leave in an attempt to escape the Dreaming Dark. Kalashtar are commonly reserved, tranquil and tend to spend significant time thinking something through before acting. They're kind and caring towards others though, in an intellectual manner rather than emotional. It is not known exactly why kalashtar take a keen interest in controlling their emotions, but it is commonly believed to be due to the turmoil they suffer from their conjoined souls. They express their friendship with a wry smile and through offhand comments rather than being cordial or making lewd jokes. The fragments of the quori soul subsumed within the kalashtar keenly remember their escape from Dal Quor, and long to return someday.
Kalashtar fleeing and hiding from the Dreaming Dark are cautious of others, though they remain invariably polite, kind, and even compassionate. Kalashtar are unable to merge their human half's sensitivity with the strange and wild visions and memories of their quori souls. Beneath their serene makeup, kalashtar are at conflict within themselves, struggling to fend off insanity. At times they begin to lose that struggle, displaying confusing and sometimes dangerous behavior. Dealing with the Dreaming Dark is the most important goal for kalashtar, as most see them as the ultimate evil in existence.
Description
Being the combination of humans who willingly fused with quori souls, kalashtar look much like humans, having the same ranges of eye, hair, and skin colors. Kalashtar are commonly tall and slim, though kalashtar of all sizes exist. The only real difference in kalashtar is their monastic behavior. Kalashtar children show the largest difference between them and their human counterparts but still, only in behavior. Whilst human children will run, play, laugh, and show an emotional immaturity, kalashtar children will take part in meditative practices, martial training, and telepathic conversations like their adult seniors. Growing up for the kalashtar is simply a physical process rather than an emotional or mental one.
Locations
The majority of kalashtar live in the temple-keeps of Adar, though there are some that (with a strong enough reason) venture out into the rest of Eberron. Most kalashtar choose to focus on fighting the Inspired, whilst others who are more in-tune with their compassionate side from closely following the Path of Light choose to fight evil in all its forms. Kalashtar get along well with all other races, however, being a psionic race from another realm, other races can see the kalashtar as strange or off-worldly.
Kalashtar Names
Kalashtar names are three to five syllables long and feature hard and hissing consonants. Male names end with one of the following suffixes -harath, -khad, -melk or -tash, whilst female names end with the female suffixes -kashtai, -shana, -tari or -vakri.
Example Masculine Names: Halkhad, Havrakhad, Kanatash, Lanamelk, Lanharath, Malharath, Minharath, Nevitash, Parmelk, Thakakhad, Thinharath.
Example Feminine Names: Ganitari, Khashana, Lakashtari, Mevakri, Novakri, Panitari, Sorashana, Thakashtai, Thatari.
History
The kalashtar first appeared in Eberron 1,800 years ago, after fleeing their home realm Dal Quor in search of refuge. Whilst in Dal Quor, these quori were persecuted for religious and philosophical differences by the Dreaming Dark and were hunted by its agents until the kalashtar leader, Taratai, found a way to escape into Eberron. Taratai convinced Adaran monks to willingly fuse their spirits with the quori to form the first kalashtar. There were originally sixty-seven monks at the temple.
Religion
All kalashtar follow the Path of Light religion. They typically do not worship any deities. However, they believe in a universal force of good that they call Il-Yannah, or the Great Light.
Kalashtar (MOM) Traits
Kalashtar are a race of psionic humanoids from Adar on the continent of Sarlona. Kalashtar means "Wandering Dreams" in the Quori language.Dual Mind:
You have advantage on all saving throws.
Mental Discipline:
As a , you have resistance to .
Mind Link :
You can speak telepathically to any you can see, provided the is within a number of feet of you equal to 10 times your level. You don't need to share a language with the for it to understand your , but the must be able to understand at least one language.
When you're using this trait to speak telepathically to a , you can use your action to give that the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the must be able to see you and must be within this trait's range. You can give this ability to only one at a time; giving it to a takes it away from another who has it.
Severed from Dreams :
, but they don't connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their while they sleep. As such, you are immune to spells and other that require you to dream, like dream , but not to spells and other that put you to sleep, like sleep .
Ability Score Increase:
Your score increases by 2 and your increases by 1.
Age
mature and age at the same rate as humans.
Alignment:
The tied to a drives it toward lawful and good behavior. Most combine strong self-discipline with compassion for all beings, but some resist the of their .
Size:
In size this Kalashtar player race is almost similar in build to the humans, of course they are typically some few inches taller. Your size is always medium.
Darkvision:
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Speed:
Basically, your walking speed is 30 feet.
Languages:
You can read and write Common, Quori, and one other language of your choice.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/28/2022 7:33:58 PM
|
218
|
87
|
--
|
Coming Soon
|
Comments
-
View User Profile
-
Send Message
Posted Dec 13, 2022Oooooooloooooooooooooooooooooooooooooooooppppppopppoooo