Homebrew Kalashtar (MOM) Species Details

History


The kalashtar are a compound race: a merging of risen quori from the plane of Dal Quor, the Region of Dreams, and the human bodies and spirits of Adar to form a distinct species.


Personality


Many kalashtar are reclusive and prefer to stay in the temple-keeps of Adar, but some are driven by purpose to venture out into Eberron. Some of those that leave wish to end the siege on Adar by the Riedrans and others leave in an attempt to escape the Dreaming Dark. Kalashtar are commonly reserved, tranquil and tend to spend significant time thinking something through before acting. They're kind and caring towards others though, in an intellectual manner rather than emotional. It is not known exactly why kalashtar take a keen interest in controlling their emotions, but it is commonly believed to be due to the turmoil they suffer from their conjoined souls. They express their friendship with a wry smile and through offhand comments rather than being cordial or making lewd jokes. The fragments of the quori soul subsumed within the kalashtar keenly remember their escape from Dal Quor, and long to return someday.
Kalashtar fleeing and hiding from the Dreaming Dark are cautious of others, though they remain invariably polite, kind, and even compassionate. Kalashtar are unable to merge their human half's sensitivity with the strange and wild visions and memories of their quori souls. Beneath their serene makeup, kalashtar are at conflict within themselves, struggling to fend off insanity. At times they begin to lose that struggle, displaying confusing and sometimes dangerous behavior. Dealing with the Dreaming Dark is the most important goal for kalashtar, as most see them as the ultimate evil in existence.


Description


Being the combination of humans who willingly fused with quori souls, kalashtar look much like humans, having the same ranges of eye, hair, and skin colors. Kalashtar are commonly tall and slim, though kalashtar of all sizes exist. The only real difference in kalashtar is their monastic behavior. Kalashtar children show the largest difference between them and their human counterparts but still, only in behavior. Whilst human children will run, play, laugh, and show an emotional immaturity, kalashtar children will take part in meditative practices, martial training, and telepathic conversations like their adult seniors. Growing up for the kalashtar is simply a physical process rather than an emotional or mental one.
Locations
The majority of kalashtar live in the temple-keeps of Adar, though there are some that (with a strong enough reason) venture out into the rest of Eberron. Most kalashtar choose to focus on fighting the Inspired, whilst others who are more in-tune with their compassionate side from closely following the Path of Light choose to fight evil in all its forms. Kalashtar get along well with all other races, however, being a psionic race from another realm, other races can see the kalashtar as strange or off-worldly.


Kalashtar Names


Kalashtar names are three to five syllables long and feature hard and hissing consonants. Male names end with one of the following suffixes -harath, -khad, -melk or -tash, whilst female names end with the female suffixes -kashtai, -shana, -tari or -vakri.
    Example Masculine Names: Halkhad, Havrakhad, Kanatash, Lanamelk, Lanharath, Malharath, Minharath, Nevitash, Parmelk, Thakakhad, Thinharath.
    Example Feminine Names: Ganitari, Khashana, Lakashtari, Mevakri, Novakri, Panitari, Sorashana, Thakashtai, Thatari.


History


The kalashtar first appeared in Eberron 1,800 years ago, after fleeing their home realm Dal Quor in search of refuge. Whilst in Dal Quor, these quori were persecuted for religious and philosophical differences by the Dreaming Dark and were hunted by its agents until the kalashtar leader, Taratai, found a way to escape into Eberron. Taratai convinced Adaran monks to willingly fuse their spirits with the quori to form the first kalashtar. There were originally sixty-seven monks at the temple.


Religion


All kalashtar follow the Path of Light religion. They typically do not worship any deities. However, they believe in a universal force of good that they call Il-Yannah, or the Great Light.

Kalashtar (MOM) Traits

Kalashtar are a race of psionic humanoids from Adar on the continent of Sarlona. Kalashtar means "Wandering Dreams" in the Quori language.

Dual Mind:

You have advantage on all Wisdom saving throws.

Mental Discipline:

As a psychic warrior, you have resistance to psychic damage.

Mind Link :

You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

When you're using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait's range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

Severed from Dreams :

Kalashtar sleep, but they don't connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream , but not to spells and other magical effects that put you to sleep, like sleep .

Ability Score Increase:

Your Wisdom score increases by 2 and your Charisma score increases by 1.

Age

Kalashtar mature and age at the same rate as humans.

Alignment:

The noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.

Size:

In size this Kalashtar player race is almost similar in build to the humans, of course they are typically some few inches taller. Your size is always medium.

Darkvision:

You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Speed:

Basically, your walking speed is 30 feet.

Languages:

You can read and write Common, Quori, and one other language of your choice.

Previous Versions

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