Homebrew Half-Djinn Species Details

Half-Djinn, the offspring of Djinni and a compatible partner, are rare creatures that have barely been documented in the entire history of the Elemental Plane of Air. Despite being friendly and mischievous, Djinni rarely breed with other races, their pride often being the only real reason they don't. Djinni that sire Half-Djinn have been known to be shunned, and the Half-Djinn themselves aren't seen as true Djinni by others, viewing them as half-breed mongrels that sully the air currents. 

With blue skin, dark eyes, naturally attractive features and often with muscles that can rival even the largest of Goliaths, Half-Djinn are by no means mongrels. Like Djinni they can control the air itself, using it to fly and strike their foes by summoning devastating whirlwinds. Being partly comprised of elemental magic they age much slower than most races, and have no need to breathe. Their dark eyes are often described as "whirlwinds of dark beauty" and are actually more powerful than the Djinni, allowing their gaze to pierce through any darkness, magical or otherwise.

Half-Djinn Traits

Half-Djinn have the following traits:

Ability Score Increase

Your strength score increases by 2, your Constitution by 1 and your Charisma by 1.

Elemental Ancestry

Due to one of your parents hailing from the Elemental Plane of Air, you are subsequently linked to the magic that swirls within it's air currents. Your creature type is Elemental. In addition, you have no need to breathe.

Age

While maturing at the same rate as their non-Djinn parent, they age much slower than most races after reaching said maturity. Half-Djinn have been to known to live for roughly 1000 years, after which time they begin to slowly dissipate into the air they are born from. It is believed that their souls return to the Elemental Plane of Air, becoming powerful Air Elementals.

Size

Djinni are large creatures, and Half-Djinn are no exception. Standing between 10 and 14 feet tall and averaging almost 600 pounds, Half-Djinn usually have extremely muscular builds and tower over most other humanoid races. Your size is considered large.

Wind Speed

Your base walking speed is 30 feet. Because of the connection that Half-Djinn share to the Elemental Plane of Air, they can manipulate the air around them to allow flight. When they do so, their lower body morphs into a hurricane of forceful gales. You have a flying speed of 40 feet.

Enhanced Darkvision

One of the few advantages that Half-Djinn have against Djinni are their eyes, appearing to be swirling portals of darkness. Even magical darkness cannot impede their sight, often leading Half-Djinn to learn to summon it for themselves as a defense. You can see in dim light within 60 feet of you as if it were bright light, and in darkness or magical darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Stormful Resistance

Just as Djinni are immune to the harmful effects of lightning and thunder, the Half-Djinn are similarly protected. You have resistance to lightning and thunder damage.

Create Whirlwind

Just as Djinni use the air around them to summon whirlwinds in battle, so too can the Half-Djinn. While not as powerful as their predecessors, few dare to challenge a Half-Djinn with a twister at their side.

As an action, a 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point that you can see within 60 feet of you. The whirlwind lasts as long as you maintain concentration (as if concentrating on a spell). Any creature but you that enters the whirlwind must succeed on a DC 15 Strength saving throw or be restrained by it. You can move the whirlwind up to 30 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if you loses sight of it.

A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 15 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.

Languages

You can speak, read, and write Common. Thanks to your innate connection to the Elemental Plane of Air, you are also fluent in Auran. A breathy, relaxed language that has been described as a slow exhaling of air, Auran is usually written in dwarven script due to it's connection with the Primordial language.

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