Homebrew Phazon Being Species Details
A monstrosity forged from the merging of an energy absorbing parasite, a powerful piece of armor, and the DNA of a legendary hunter. These creatures shoot to kill and will show no mercy. They are completely selfish and are only out to gain more energy. They prefer to keep to themselves and live in a quiet place with few living organisms. They primarily hunt out of defensive instinct, but occasionally they will hunt for sport. They typically only communicate if they can gain something from it, but rarely some will communicate out of curiosity. These parasites will do anything for more energy and never seem satisfied with any amount of energy. They will do whatever it takes to succeed and have no moral code. They are not to be trusted and will typically kill on sight. They are clever, cunning, and will take any advantage they can get. They will manipulate you into thinking it is defeated, only for it to stab you as you turn your back. Do not cross them under any circumstance.
Phazon Being Traits
The Phazon Beings are very adaptive and can quickly learn to change their behavior for survival, and they come well equipped with their vast amounts of abilities and skills.Ability Score Increase
Your Dexterity and Intelligence both increase by 2 each, your Wisdom increases by 1, your Charisma decreases by 2.
Age
These creatures live so long as they have energy, and are not affected by age.
Allignment
These creatures tend to be along the lines of neutral or evil and are very rarely good. They lean towards lawful of neutral, but chaotic ones are not uncommon.
Unarmored Defense
This creature’s AC is 8 + dexterity modifier + constitution modifier. This creature has no armor proficiency and will lose 2 dexterity when wearing any armor.
Emotionless
This creature will have disadvantage on all charisma based rolls except for deception and intimidation. This creature is proficient in intimidation.
Gender
All of the members of this species can produce eggs and refer to themselves in female pronouns, and are offended if one does not use female pronouns when referring to them.
Reproduction
These creatures only reproduce once in their life, and do so sometime in the first 10 years of their life. These creatures reproduce by spending several months absorbing vast amounts of energy and then creating eggs. These eggs are produced from their chest, and are orbs of pure energy that contain trace amounts of its own cells. The mother will leave and never return to the egg. The egg will hatch in 1 week and will become fully grown in approximately 3 months. It starts as a less armored version of its parent and will develop tough skin in the coming months on its way to maturity.
Mouthless Face
This creature has no mouth and does not need to consume food or water to survive. This creature can not verbally speak any language. This creature does not need to breath and is immune to airborne diseases.
Telepathy
This creature can communicate via telepathy, and can choose who hears it. All telepathy will be heard in a language that the listener is most comfortable with.
Unfamiliar Weapons
This creature has disadvantage on all weapons that it is not attuned to.
Darkvision
This creature can see up to 60 feet in dark places and up to 30 in pitch black places.
Levitation
This creature can levitate above the ground and even fly, these movements are equal to your walking speed +10.
Brainless
This creature does not have a central brain organ, and does not need it’s head to survive
Sharpened: Lv 3
This creature can turn its left arm into a sharp blade. This will count as a short sword and deals 1d6 + 1d4 + dexterity modifier in radiant or slashing damage.
Regeneration: Lv 5
This creature can regenerate any missing body part by rolling a DC 15 constitution check as a bonus action. This creature can choose to heal 1d4x½ their level rounded up. This creature has advantage on constitution saving throws and death saving throws.
Phazon Energy: Lv 5
This creature can use the energy in its body to attack, these effects count as cantrips for all instances. This creature can fire a ranged blast of energy from its arm that deals 3d4 x 1/2 its level radiant damage. This creature can also extend the energy from its arm up to 10 feet and can be used as a temporary limb, but can only be used for 1 minute at a time and has advantage on all dexterity checks and advantage on grappling.
Invisibility: Lv 8
Whenever this creature succeeds on a roll for stealth it can choose to turn invisible, if it does so it can only stay invisible for a total of 5 minutes per day.
Illusions: Lv 8
This creature can generate identical clones that dissipate upon contact with any solid object, it can only generate 2 at a time and can only keep each alive for 5 minutes a day.
Phazon Paralysis: Lv 10
For every attack this creature makes against an enemy, the enemy must roll a DC 10 constitution saving throw to avoid being paralyzed for their next turn.
Self Preservation: Lv 13
If this creature is dropped to 0 or below, it can choose to heal 3d4. But as a drawback it will not be able to use its levitation, invisibility, illusion, Phazon energy, or energy absorption abilities until a long rest. It will also have disadvantage on all rolls until a long rest. This ability can only be used once per five days.
Energy Absorption: Lv 15
This creature can pull the energy from an object and absorb it into its body. This only works on items with special abilities. These items will lose these abilities if the energy is absorbed. This process permanently gives the user the effects of the absorbed item but only at ½ power. This process takes a long rest to preform and can not be performed more than once per long rest.
Durable: Lv 18
This creature is able to survive with only one cell of its body if it can make a DC 20 constitution saving throw. If it succeeds it will take 1 whole day to regenerate and will be completely inactive during this time.
Previous Versions
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2/14/2019 8:01:47 PM
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