Homebrew Faun, Revised Species Details
Fauns are to Fey what tieflings are to devils. They are humanoids with fey blood, which gives them horns like goats, deer, or antelope, along with deer-like noses and ears, and goat-like legs with cloven hooves. They live in small hunter-gatherer tribes in the Feywild.
Faun, Revised Traits
Fauns share certain racial traits as a result of their fey descent.Ability Score Increase
Your Dexterity score increases by 1, and your Charisma score increases by 2.
Languages
You can speak, read, and write Common and Sylvan.
Age
Fauns mature at the same rate as humans but can live a little longer than a century.
Alignment
Fauns tend toward neutral and chaotic alignments, but are almost always good.
Size
Fauns are anywhere between 6-7 feet tall on average and their build is about the same as a humans, though their goat-like legs tend to be bigger and their torsos smaller. Your size is Medium.
Speed
Your base walking speed is 35 feet, due to the sheer strength in your legs.
Darkvision
You are accustomed to hunting in forests. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Tune of the Forests
You are proficient with the pan flute.
Hooves
Your hooves are a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal bludgeoning damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Wild Charm
You know the vicious mockery cantrip. When you reach 3rd level, you can cast the charm person spell as a 2nd-level spell once with this trait. When you reach 5th level, you can cast the enthrall spell once with this trait. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.
Drop Kick
Leaning back you jump and thrust out with your hooves. As an attack during the attack action, you can make a special attack with your hooves. If the attack hits, it deals an additional 1d6 damage and the creature must succeed on a Strength saving throw or be pushed back a number of feet equal to your Strength score (rounded down to the nearest 5) and fall prone.
The save DC for this ability = 8 + your Strength modifier + your proficiency bonus.
You may not use this ability again until you finish a short or long rest.
Previous Versions
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