Homebrew Crabfolk Species Details

These creatures have just recently risen from the depths of the ocean, and much of their culture is unknown. What is known, however, is that they came from an underwater canyon deep below the surface. They claim to have dug into the sides of the canyon to make crude burrow like dwellings.

On the surface, crabfolk are taken with great caution due to their odd and mildly terrifying nature. Inns have been known to outright refuse crabfolk service out of fear, racism, or both. This bothers the crabfolk little, as they have grown used to social segregation due to their time in their deep-sea canyons.

Age. Crabfolk are considered adults by their late teens and can live for around 150 years.
Alignment. Crabfolk can take nearly any path in life that they feel suits them, though most tend to be neutral.
Size. Crabfolk usually stand at about 6 feet. Your size is Medium

Languages. You can speak, read, and write Common and Aquan.

*This is not my creation, this is an import from dandwiki 

Crabfolk Traits

Breath of the Sea, Natural Armour, rending claws

Breath of the Sea

Being a creature of the sea, crabfolk have the ability to breathe underwater as well as on land.

Natural Armour

Being hardy creatures, the crabfolk have a Natural Armour in the form of the thick carapace that covers their bodies. While you wear no armor, your AC is equal to 12 + your Constitution modifier. You may wield a shield and still gain this benefit.

Rending Claws

With their large claws, crabfolk attack with heavy slashing blows when unarmed. Your unarmed strikes inflict slashing damage equal to 1d6 + your Strength modifier.

Ability score increase

Crabfolk are very hearty due to their rough living. Your Constitution score increases by 2, and your Strength score increases by 1.

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