Homebrew Fey-Bound Lineage Species Details
Heirs of the wild
Fey-bound mainly take the appearance of their mortal parent, but they remain unmistakably marked by their half-fey origin. You may appear to be part animal, or your body may be partially constructed from plant or stone. Some Fey-bound share the remarkable, but notably inhuman beauty of their fey parent, while others are followed by consistent effects: a shroud of fog, a faint musical hum or the overpowering scent of licorice and honeysuckle. Choose the form of your fey parent and how it has left your body uniquely different from those around you.
Fey-Bound origins
Though it is not unheard of for there to be a healthy relationship between a Fey-bound’s parents, it is rare to find a story that ends happily. Choose or roll for an option from the following or come up with your own.
- Your parent made a deal with a Sidhe noble in exchange for their firstborn child. That child is you, and they did not escape the responsibility of parenthood.
- A distant ancestor was an unknown, ancient fey creature. You are the first child in generations to bear the signs of that relation.
- Your parents were genuinely in love, in their own unique way. Your childhood was spent in a paradox of stability and nonsensical unpredictability.
- A powerful mage sought to create a suitable heir to their magical might. You were created to continue their work.
- An Arch-fey took a special interest in you as a child, implanting you with a seed of Feywild magic. As you grew, your body began to change as you manifested new abilities.
- Born a sickly child, your parents sought the aid of a powerful fey to give you a chance at life. The fey accepted, but you were never the same after.
Fey-Bound Lineage Traits
Fey-Bound Traits Ability score increases: Increase one ability score by 2 and another by 1 or increase three different ability scores by 1. If you are replacing your race with this lineage, replace any ability score you previously had with this. Languages: You can read and write common and one other language the DM agrees is appropriate. If you are replacing a race with this lineage, you retain any languages you previously knew and gain no new languages. Creature type: You are fey. Life span: Fey-bound reach maturity at the same age as their mortal parent’s race, and then cease to age entirely. Size: You are medium or small. Choose when you gain this lineage. Speed: Your walking speed is 30 ft. Superior Darkvision: You have darkvision out to 120 ft. Ancestral legacy: If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it. • If you don't keep any of those elements or yoAbility score increases
Increase one ability score by 2 and another by 1 or increase three different ability scores by 1. If you are replacing your race with this lineage, replace any ability score you previously had with this.
Supernatural Glamour
- You have advantage on saving throws to avoid being frightened or charmed, as well as on saves to end said effects.
- You have advantage on ability checks and saving throws to see through and resist illusion magic. If an illusion spell should deal damage to you, you have resistance to said instance of damage.
- When making a persuasion, intimidation or deception check, you may roll a d4 and add the result to total. You may use this feature a number of times equal to your proficiency bonus and you regain all expended uses upon completing a long rest.
- When casting a spell with a charm effect, the target has disadvantage on the saving throw if you are within 20 feet of them and they can see you.
Fey Magics
You know the Minor Illusion cantrip. Starting at 3 level, you can cast Charm Person and Speak with animals using this trait. At 5 level, you can cast Misty Step using this trait. Once you cast Charm Person, Speak with Animals or Misty Step using this trait, you cannot cast that spell with this trait again until you finish a long rest. You can also cast any of these spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this lineage).
Iron Vulnerability
Due to your Fey nature, you are vulnerable to the effects of iron. If you are hit with a weapon that is made of iron or steel, you take an additional damage die from the attack. If a creature is wearing medium or heavy armor made of iron or steel, they have advantage on saving throws made against your spells. In addition, you are extremely uncomfortable wearing or wielding iron. Attacks made using weapons or while wearing armor made of iron or steel are at disadvantage. Being bound in iron or steel chains removes your ability to perform your fey magic. For the duration of said binding, you are unable to cast spells or use your Supernatural Glamour.
You have the ability to magically sense any iron or steel within 30 ft of you.
Previous Versions
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