Homebrew Fractured Oblex Species Details

Created through cruel experiments by a mad Alhoon. Fractured Oblexes are a deviation of the standard Oblex race. While they are limited in how much psionic energy they can contain, their ability to blend in with other humanoids and capacity for individual growth makes them deadly threats given enough time.

Psionic Siphons

Like their progenitors, fractured oblexes feed on thoughts and memories. The sharper the mind, the better the meal, so oblexes prefer to hunt creatures and humanoids with higher levels of intelligence. When feeding, tendrils of ooze emerge from the oblex's mouth and enter their victim. As they retract their tendrils, they rip thoughts and memories from the victim, leaving them befuddled and confused.

A Fractured Creation

A fractured Oblex is born when their parent successfully feeds on 4-5 humanoid creatures within a short timeframe. The parent, feeling heavy with the weight of the memories will expunge a section of their mass which will assume a new humanoid form made up of different characteristics of the creatures whose memories led to their 'Birth'. From birth, the new oblex is generally self sufficient and will quickly strike out on their own to find their own way in the world.

Fractured Oblex Traits

The ones who feed on precious memories.

Ability Score Increase

Your Constitution score increases by 2 and a score of your choice increases by 1

Age.

A typical oblex is 'born' fully grown and shows no outward signs of aging. The maximum lifespan of a fractured oblex is not currently known. Oblexes are immune to magical aging effects.

Size

Fractured Oblexes can vary in size depending on the creature who's form they are assuming, but they are unable to shrink to less than 2 square feet or more than 5 square feet. Oblexes are genrally heavier than their appearence suggests.

Speed

An Oblex's base walking speed is 20 feet.

Blindvision

You can perceive your surroundings within 60 feet of you without relying on sight. Beyond this you are blind.

Ooze Nature.

You do not require sleep, and can not be blinded deafened exhausted or prone. 

*While in their Ooze form, fractured oblexes are unable to hold weapons and are unable to speak. 

Languages

Oblexes can speak, read, and write Common, and Undercommon.

Aversion to Fire

As a Fractured Oblex, you are weak to fire based damage.

Devour Memories

You can use your action to attack and try to consume the memories of a foe.

When you use this ability, target one creature you can see within 5 feet of you and have them make a Wisdom saving throw. The DC for this saving throw equals 8 + your Intelligence modifier + your proficiency bonus. On a failed save the creature takes 1d6 psychic damage.

The damage increases to 2d6 at 6th level 3d6 at 11th level and 4d6 at 16th level

If you bring a target to 0HP with this attack, you completely drain their mind and steal their memories, leaving them mindless husks instead of dead.

(non NPC characters will need to fail all 3 death saves before being absorbed.)

Stored Memories

 When an oblex succesfully devours a creatures memories, they are stored as Psionic energy that provides nourishment to the oblex. The psionic energy is generally fully digested within about a week. If an oblex wants to create a 'child', they will need to stockpile memories from 4-5 creatures and disgorge them as an oblex spawn before they are digested.

Sulfurous Impersonation 

You may remember the form of a number of creatures you've left husks, equal to your proficiency modifier, and can replace one should you meet this limit.

As a bonus action, you can form yourself into the appearance of one Medium or smaller creature who's memories you've eaten within 24 hours, or one of your remembered forms. This simulacrum appears, feels, and sounds exactly like the creature impersonated though smells faintly of sulfur.

While impersonating a creature, you lose your ooze nature and blindvision, but gain regular vision and speech.

Stolen Skills

After draining or stealing a creature's memories, you may gain a single one of its languages or proficiencies while in it's form. After choosing which language or proficiency you take from the creature, you can not change which one you gain.

Previous Versions

Name Date Modified Views Adds Version Actions
8/3/2022 9:43:48 PM
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