Homebrew Gargoyle Kin Species Details

This race differs from the original gargoyles by slowly gaining their original strengths over time, as after casting off the animalistic urges of your kin you were made partially mortal.

Gargoyles typically range from grotesque monstrosities to the otherworldly and imposing geometric figures, and as such have a large amount of variety in their appearance. Generally, gargoyles have wings, claws, and regularly fanged faces. Tails, horns, hooves, and other animalistic and demonic features are also quite common. The one characteristic that unites all gargoyles is their stony skin, its visible composition can be an indicator of where a specific specimen is from. These creatures are extremely dense, and as such they cannot swim, but they are incredibly durable and have a average weight of 350-400 lbs. for their medium size variant and 200-350 lbs. for their small sized variant.

Included with this race are several options for giving them more of the features of the monster stat block gargoyle, their wings and their resistances to non-magical bludgeoning, piercing, and slashing damage that is not adamantine and their immunity to poison. (level locked at 5 and 10 respectively)
If winged, gargoyles typically have large wingspans of around 20-30ft as they require more surface area in order to support their heft. This limits their squeeze rules a bit, and as such when squeezing a gargoyle must spend 2 extra feet of movement for every foot of movement in the smaller space.

Gargoyle Kin Traits

As a Gargoyle-kin, you have the following traits.

Living Stone

  • You don't need to sleep, instead you gain the benefits of a long rest by turning to stone while retaining consciousness and perception for 6 hours, and short rests can be spent regularly or by maintaining stone form for 2 hours.
  • Can turn to stone at will, gaining resistance to Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine, and doesn't need to eat, drink, breathe, or sleep while in this state but cannot take physical actions and retain the benefits.
  • your stone-like skin provides a natural AC of 13 + Dex or Con.
  • If you are inflicted with the petrified condition (or similar magic), you instead are temporarily turned to stone with the above rules, and can make a constitution saving throw against the save DC of the petrifying effect at the beginning of each of your turns for the duration of the original petrifying effect to end this effect.

Statuesque Biology

As a statue-like being, gargoyles can consume one magic item that resembles a storage device or can store/emit something within its gullet, using their mouth as the orifice of the storage item (for example, a gargoyle that eats a bag of holding can use the bag of holding from its mouth; or a gargoyle could eat a decanter of endless water and use it's abilities from it's mouth without the command words). This can be performed once per short rest.

Natural Weapons

You have claws [1d6 + STR] and a bite attack [1d6 + STR] that can be used instead of an unarmed strike.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Ability Score Increase

Gargoyles are inherently powerful creatures, and as such they are not granted as many stats.

When determining your character’s ability scores, increase one score by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.

Humanoid, or Elemental?

You can choose whether to be a humanoid, elemental, or both.

Languages

You can read, write, and speak Terran and one other language of your choice.

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